Staredit Network

Staredit Network -> UMS Assistance -> Computer, please attack!
Report, edit, etc...Posted by Snake)Ling on 2004-12-30 at 11:34:53
Ok. How do I make the computer move toward my guys? Towards ALL of them, not just one, because then the zergling just follow that dude and ignore all the others. I want the zerglings to attack all 6 marines. How do I do this?
Report, edit, etc...Posted by KaboomHahahein on 2004-12-30 at 11:41:20
Use patrol or attack move. They will kill units in their path. Or you can run AI script.
It all depends.

You find the Patrol and attack move in the Order trigger.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-30 at 11:57:41
Go RunAIScript and

Send all units on Radom Suicide Missions. - This enables all units for that player to randomly kill all other units in a random order.

Send all units on Strategic Suicide Missions - This will enable all untis for that player to kill all enemy units one at a time

Order Attack@Anywhere - Units for this player will hunt for all enemies and engage them

Order Patrol@Anywhere - Units for this player will roam the map and engage any unit they see. This is mo

Order Patrol@Location - Units from patrol from Location A to Location B engaging all units encountered at both locations and in between. Then the untis will repeat this process

Order attack@Location - Units will advance toward that location killng any units thatthey encounter.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-30 at 12:03:00
Or remove their Starting Location... wink.gif

They become agressives biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-30 at 12:09:17
But they will need their units created by trigegrs then.

What Beer said basically covers everything.
Report, edit, etc...Posted by regimentaL on 2004-12-30 at 12:13:05
X = Defending forces
O = Oncoming (offensive) forces
X X X X X
¯¯¯¯¯¯¯
· · · · · · ·
| | | | | |
OOOOO
OOOOO

Okay, this whole thing really depends on if the defending men (X) are moving too.
If not, put a location around all of the (X)'s and a location around all of the (O)'s.
Label the one on the (X)'s, oh, I dont know, something easy to remember like "Attack to Here" and the one on the (O)s "Attack from Here."
Then the rest is just your simple triggers!

[center]This is what your trigger should look relatively like:[/center]
Trigger
Players:
¤ Opposing Forces
Conditions:
¤ Always.
Actions:
¤ Order all any unit at 'Attack from Here' to attack to 'Attack to Here.'
Report, edit, etc...Posted by Snake)Ling on 2004-12-30 at 14:31:34
Regimental, thanks for trying to help, but the keg of beer helped me enough.
Report, edit, etc...Posted by Deathknight on 2004-12-30 at 14:33:54
Run AI Script at location: Clear previous combat data.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-30 at 16:12:33
That makes it forget what it was attacking, right? or am I completely confused, lol
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