Staredit Network

Staredit Network -> UMS Assistance -> Zombie Map
Report, edit, etc...Posted by wolfe on 2004-12-30 at 23:45:51
I was thinking of making a zombie survival map, and I can't get the AI working the way I want it to. Is there a certain AI script that makes a certain unit wander around and kill whatever it sees? I've tried "Junkyard Dog" and "Send Units on Random Suicide Missions" But there are flaws in both of them. If you have any assistance, please help me.
Report, edit, etc...Posted by Urmom(U) on 2004-12-30 at 23:46:46
why dont you try to send them on strategic suicide missions
Report, edit, etc...Posted by wolfe on 2004-12-30 at 23:48:12
No, they would only go after one player at a time
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-30 at 23:57:19
Set I.A: set Unit On random suicide location and Use the trigger: order to patrol at location..... wink.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-31 at 00:07:01
Did you pressure the trigger?
Report, edit, etc...Posted by wolfe on 2004-12-31 at 00:09:06
what does that mean?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-31 at 00:10:44
"Preserves triggers"

You should have to lower your skill to beginner... ermm.gif
Report, edit, etc...Posted by wolfe on 2004-12-31 at 00:11:39
oh, I know what preserving triggers is... i didnt know that it was known by any other name... and yes, I did Preserve It
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-31 at 00:38:30
No, I think wolfmaster just spelt it wrong.

What are the flaws with Random Suicide Mission? What happens and what doesn't happen that you want to happen.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-31 at 09:42:26
Order Zombies to patrol from Anywhere to Anywhere. That way the units will jut start walking endlessly and randomly not searching for any unit. If they do encounter an enemy unit they engage it and try to kill it.
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