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Staredit Network -> UMS Showcase -> Stronghold Defense(Based on PC game: Stronghold)
Report, edit, etc...Posted by ShadowWarrior on 2005-01-01 at 13:33:45
Stronghold Defense

Heres the features that are in the map. I'll add in more as I proceed on with my maps.

1. Food stock. Build farm to get more food. Food are stored in your granary.

2a. If you granary becomes on fire, the food stock will slowly reduce. You can put out the fire, but I won't tell you yet

2b. If the granary gets totally destroyed, all the food stock will disappear. You can't rebuild it, therefore adding more challenge to the game.

3. There are 3 resources type which is represented by minerals: Wood, Stone, Iron. If the mining buildings gets destroyed, the minerals will be reduced to quality 1.

Example: If there is no more quarry left at the stone mining area, all the resource quality at stone mining area will be reduced to 1.

4. Gas represents Tax(Gold) which you can mine at the bottom right. There are 6 tax rates.
No Tax: All your drones will be removed.
Very Low Tax: The extractor gas quality will be set to Depleted
Low Tax: The extractor gas quality will be set to 3.
Normal Tax: The extractor gas quality will be set to 5.
High Tax: The extractor gas quality will be set to 10.
Very High Tax: The extractor gas quality will be set to 10 and you will get 2 drone.

5. Briding... There are 3 type of bride.
Low Bride: You lose 4 gold every 10 second.
Normal Bride: You lose 7 gold every 10 second.
High Bride: You lose 10 gold every 10 second.

6. Popularity...
There are 100 popularity altogether.


Increasing: How? Method _:
A. Briding.

Low Bride increases 1 popularity every 10 second.
Normal Bride increases 2 popularity every 10 second.
High Bride increases 4 popularity every 10 second.

B. Tax Rate
No tax increases 1 popularity every 25 second.

Decreasing: How? Method _:
A. Tax rate.

Very Low Tax decreases 1 popularity every 15 second.
Low Tax decreases 1 popularity every 10 second.
Normal Tax decreases 2 popularity every 10 second.
High Tax decreases 4 popularity every 10 second.
Very High Tax decreases 6 popularity every 10 second.

7. Trading: you can buy or sell resources.
Buying: Heres the price:
Stone/Iron/Wood(Minerals)-30 gold for every 10 minerals.
Selling price:
15 gold for every 10 minerals.


Win/Lose Conditions:
Win: Survive all the attack waves.[/COLOR]
Lose: Death of Lord(White's Archon)[/COLOR]

Hiring troops: This feature is available for the player controlling the castle.
For the player controlling the castle:
Bring your buyer inside the barracks to those square terrain to buy troops.
For heroes:
Bring your hero to the outer barracks and you'll be moved into the inner barracks. Like the buyer, bring your unit to the square terrain to buy troops.

Extra Information:
Player 1-5 are the heroes.
Player 6 is the wild animals.
Player 7 is the castle.
Player 8 is the enemy.

!!!!!UPDATE!!!!!
Ok, I added a few more feature to the map. I'll probaly release the demo a few weeks later.
1. Wild Animals. There are some animals which will wander around.
Lion: Hostile, they will attack you when they see you.

Bear: Hostile, they will attack you when they see you.

Wolf: Hostile, they will attack you when they see you.

Bird: Something to add just for fun.

Deer: When you kill a deer, it will drop a food stock(meat). You must bring a hunter to it to get the meat though.

2. Random events:
Fire: A building will become on fire for some unknown reasons.
Cow Disease: Your cows are sick and they will die.
Rotten Apple: Farmers discovered that the apples are rotten and therefore thrown them away.

3.Popularity(2)
Now, having a number of popularity will give you or decrease your gold.
0 popularity: Decrease 60 gold every 5 second.
1-10 popularity: Decrease 25 gold every 5 second.
11-20 popularity: Decrease 20 gold every 5 second.
21-30 popularity: Decrease 15 gold every 5 second.
31-40 popularity: Decrease 10 gold every 5 second.
41-50 popularity: Decrease 5 gold every 5 second.
51-60 popularity: Decrease 5 gold every 10 second.
61-70 popularity: No effect.
71-80 popularity: Increase 10 gold every 15 second.
81-90 popularity: Increase 15 gold every 15 second.
91-99 popularity: Increase 20 gold every 15 second.
100 popularity: Increase 35 gold every 15 second.

Of course theres other ways of getting popularity which I will add next time.

!!!!!UPDATE!!!!!
1.Popularity(3)
Decreasing:
Most bad events will reduce your popularity for a while. But you can set your bride to low bride or something so that the bad event won't affect your popularity.

2.Heroes
Weapons: Here are the weapons heroes can use:
Crossbow(Hero Ghost) --------------- Spear(Hero Firebat)
Sword(Hero DT) --------------- Sword and Horse(Hero Vulture)
Bow(Infested Duran) --------------- Power Bow(Normal Goliath)
Rapid Bow(Normal Marine) --------------- Iron Sword(Zeratul DT)
Rapid Crossbow(Hero Marine) --------------- Power Crossbow(Hero Goliath)

And alst but not least,
Long Pike(Normal Archon)

Of course there are about 6 weapons are not in the actual Stronghold game. But, I had to add more options to the map to make it more fun.

Health: Heroes uses burrowed units as health points. Here are the HP of the weapons that are in the actual "Stronghold" game.:
Bow: 50 Infested Terran

Crossbow: 50 Drones.

Spear: 100 Infested Terran.

Sword: 50 Hero Defilers.

Sword and Horse: 50 Hero Defilers.

These are the HP for the ones that aren't in the actual "Stronghold" game:

Power Bow: 25 Defilers.

Rapid Crossbow:: 50 Defilers

Power Crossbow:: 50 Defilers

Rapid Bow:: 25 Defilers

Iron Sword:: 100 Hero Defilers

Long Pike:: 100 Defilers

Of course, the more strong the weapon is, the more expensive it is.

And so, using this system, you can't heal by just changing weapon.

Healing place is the Apothecary. You need to use some gold(gas) to heal though. Every 20 gold heals the hp of 5 units
Example: 20 gold heals 5 drone

Most HP and Armor to Least HP And Armor
Hero Defiler, Defiler, Drone, Infested Terran

!!!!!UPDATE!!!!!
1. Putting out fire, How?
Right now, they are wells. Whenever a fire break out, if you move a worker next to the well, it will become "Worker /w Water". Bring it to the fire to put it out.

2. Popularity(4):
Having a number of popularity will give you or decrease your materials now.
0 popularity: Decrease 35 materials every 10 second.
1-10 popularity: Decrease 25 materials every 10 second.
11-20 popularity: Decrease 20 materials every 10 second.
21-30 popularity: Decrease 15 materials every 10 second.
31-40 popularity: Decrease 10 materials every 10 second.
41-50 popularity: Decrease 5 materials every 10 second.
51-60 popularity: No Effect
61-70 popularity: Increase 5 materials every 15 second.
71-80 popularity: Increase 10 materials every 15 second.
81-90 popularity: Increase 15 materials every 15 second.
91-99 popularity: Increase 20 materials every 15 second.
100 popularity: Increase 30 materials every 15 second.

!!!!!UPDATE!!!!!
1.You can upgrade your heroes now.

2.New Weapon Added, go read "Heroes" section, just scroll a little up.

3.Also, HP of "Sword" and "Sword and Horse" has been changed.

4. Braziers. Bring a ranged unit(Must be a hero) to the brazier for example Bow hero. Once you bring it next to it, a battlecruiser called "Brazier Fire" will spawn. If you move away from it, it will disspear.
Remember, it only works on ranged heroes.

!!!!!UPDATE!!!!!
1. Waves of enemies all start with 10% HP. And it will slowly increase as the game continues. Heres a list of the HP at each wave.
Wave 1&2: 10% HP

Wave 3&4: 20% HP

Wave 5&6: 30% HP

Wave 7&8: 40% HP

Wave 9&10: 50% HP

Wave 11&12: 60% HP

Wave 13&14: 70% HP

Wave 15&16: 80% HP

Wave 17&18: 90% HP

Wave 19 and above: 100% HP



Note: You got to look at your unit colour or your HP colour to "guess" your HP. Therefore, adding a little more challenge to the game wink.gif





Anyway, this map is not really a defense map. In fact I say that it is a Stratergy and Defense map.
Report, edit, etc...Posted by Lazerus_Adac on 2005-01-02 at 05:16:56
I am a big fan of the Stronghold Games. I have Stronghold and Stronghold Crusader, so with this map dled I am goign to be playing it with my freinds. Nice job.
w00t.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-01-03 at 01:29:33
I'm going to make a demo version.
Lots of features are not in the demo version. Either way, here are the features that will be in the demo.
1.There is only the "Crossbow" avaliable for choosing.
2.You can only hire some units, not all.
3. Less than 10 waves of enemies.
4. Only 4 players instead of 5.
5. All things owned by P5 means it is not avaliable in the "Demo" version.

Want to know more? Just play it smile.gif

Oh, just to tell you, the terrain probaly won't be the same as the actual one when it comes out.

Stronghold Defense Demo
Coming Soon...



Something to tell you. Although in my trailer which I made in a few minutes, it says "Coming Out Spring 2005", the map might come out at Summer 2005 instead. But I really hope I can finish it before Summer.
Report, edit, etc...Posted by ShadowWarrior on 2005-01-03 at 06:01:33
The demo should be done 3 days later from now. The fastest 2 days. Slowest should be 5 days.
Report, edit, etc...Posted by TheOddAngel on 2005-01-03 at 17:38:42
I think the idea is a good one... Questions (I didnt bother reading all of the top)

Do you make your own base... Would be col if you could
Do you have to mine your own minerals like normal SC?
Report, edit, etc...Posted by ShadowWarrior on 2005-01-04 at 01:06:21
QUOTE(TheOddAngel @ Jan 4 2005, 06:38 AM)
I think the idea is a good one... Questions (I didnt bother reading all of the top)

Do you make your own base... Would be col if you could
Do you have to mine your own minerals like normal SC?
[right][snapback]118664[/snapback][/right]


the answer to the first and second question is stated below.

1. There is a pre-built castle, but, it is destroyed in some parts so you have to kinda rebuild it. Reason: enemies come very fast, and it will take some time to build the castle, therefore i made a partly destroyed pre-built castle.

2. You mine your minerals with probes(Worker), and the stockpile(nexus) is not very close. But, of course, the minerals will be rather "valuable" therefore making up for it.
For gas, you mine it yourself too but it can't be destroyed, but remember, the higher tax you put, the faster your popularity falls. Therefore, I do no recommand setting the tax too high until you have other tax improving things. Why? You lose gold and materials at certain points of popularity.
Remember that you might have to bride the villagers when the popularity is falling or else you lose even more gold.



Anyway, the demo is 40% done, should be done tomorrow.
Report, edit, etc...Posted by CaptainWill on 2005-01-04 at 05:06:50
Good luck with this project - I used to have Stronghold, but it vanished when I changed computers. :-/

It's a fantastic game, especially when you burn people by sending flaming arrows into tar-soaked ground. devil.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-01-05 at 00:06:25
Sad thing is, the starcraft editor is too limited so I can't make pitch ditches... sad.gif
Report, edit, etc...Posted by gamecubedude00 on 2005-01-06 at 03:12:17
so how are you going to do boiling oil? are your going to just completely omit it, or what? i'd love to smother my enemies in uber-hot liquid. biggrin.gif tongue.gif crazy.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-01-06 at 03:43:56
SC editors are too limited... but i will try to make boiling oil, i like seeing the enemy troops burn too
Report, edit, etc...Posted by Foamy on 2005-01-06 at 16:58:37
tar-thingy....

Traps?
Report, edit, etc...Posted by Tazzy on 2005-01-13 at 10:41:48
Holy moly, No need to shout it all out, We are not all deaf you know ShadowWarrior. Im a very big fan of the stronghold games, and well Im a HUGE map maker for it. I hope this maps is as good as the game itself. smile.gif
Report, edit, etc...Posted by iamandragon on 2005-01-13 at 10:44:38
One heck of a long post. I'll spend some time reading this tomorrow. Late in night, it is here.
Report, edit, etc...Posted by Tazzy on 2005-01-13 at 10:47:21
QUOTE(iamandragon @ Jan 13 2005, 03:44 PM)
One heck of a long post. I'll spend some time reading this tomorrow. Late in night, it is here.
[right][snapback]124474[/snapback][/right]


No offence, Why even post that? At least read half then say ill read other half as its a lilttle late?

What a way to make 5 mins or what ever you gain. *Spam* But oh well.

Anyway, I forgot to say, Good luck with the map, Im here to help test if you need any testing. Well i am here for now.
Report, edit, etc...Posted by ShadowWarrior on 2005-01-14 at 01:07:35
Removed all the old news post already.
Report, edit, etc...Posted by iamandragon on 2005-01-14 at 09:30:54
QUOTE(ShadowWarrior @ Jan 14 2005, 01:07 AM)
Removed all the old news post already.
[right][snapback]125040[/snapback][/right]

Err... don't really understand you.

I have no ideas about the concept of your map...so this weekend after my exams, I'm gonna go out and find Stronghold the game. Hopefully it ain't too old.
Report, edit, etc...Posted by ShadowWarrior on 2005-01-14 at 11:34:05
QUOTE(iamandragon @ Jan 14 2005, 10:30 PM)
Err... don't really understand you.

I have no ideas about the concept of your map...so this weekend after my exams, I'm gonna go out and find Stronghold the game. Hopefully it ain't too old.
[right][snapback]125111[/snapback][/right]


what I meant by "old news posts" is the replies I posted like this one:
!!!!!NEWS!!!!!
(messenge)

yea someting like tat o.0
Report, edit, etc...Posted by ShadowWarrior on 2005-01-24 at 03:02:51
hola, back from vacation, now im remaking the trailer to make it better.
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