Hmm you could have something like
Conditions:
Current player kills 1 anyunit
Action:
Add one custom
add 1 death counter
set kill to 0
Condition:
Currentplayer death counter = 3
Action:
Add 1 mineral
set death to 0
Kill count would be represented by custom score
I believe that should work if the condition Kills is related to the Action kill score
QUOTE
Create those triggers:
Trigger 1:
Players:
All Players
Conditios:
Switch 1 is cleared
Current player's kills score is at least 1
Actions:
Set score for current player to 0
Set Switch 1
Preserve trigger
Trigger 2:
Players:
All Players
Conditios:
Switch 1 is set
Switch 2 is cleared
Current player's kills score is at least 1
Actions:
Set score for current player to 0
Set Switch 2
Preserve trigger
Trigger 3:
Players:
All Players
Conditios:
Switch 1 is set
Switch 2 is set
Current player's kills score is at least 1
Actions:
Set score for current player to 0
Set resources for current player: add 1 minerals
Clear Switch 1
Clear Switch 2
Preserve trigger
Hm and regarding this, I think its a long winded way to do
Condition:
Current player kills 3 unit
Action:
Set kill score 0
add one mineral