QUOTE
Nope, when you have a civilization style map it takes 255 locations more would be nice to add more tech :-). For example Civilization World....we have 11 locations for side selection, 8 for player related triggers, tons for territory locations and for upgrades/wonders/age advancements, critter spawns, locations for donating resources to allies, locations for picking government, wonder specific locations, locations to upgrade people's units, sea trade lane locations, excetra, excetra. Not to mention anywhere counts as the 255th location . Keep in might territory locations take up about 80 spots.
Actually, here are the REAL ammount of locations you need:
Nope, when you have a civilization style map it takes
less than 25 locations :-). For example Civilization World....we have
1 location for side selection,
1 for player related triggers,
1 for tons for territory locations and
1 for upgrades/wonders/age advancements,
1 for critter spawns,
1 for locations for donating resources to allies,
1 location for picking government,
1 wonder specific location,
1 location to upgrade people's units, sea trade lane locations(wtf is this?), excetra, excetra.
Now you see, I bet you using less locations would be possible. It all depends on how your system works. If you have a

ty ass system and need 255 locations, well then your map will probably suck. Note that there isn't a small limit on triggers, therefore triggers are the way to go, more location controll systems in triggers can lower the ammount of locations you actually need.
QUOTE
You can change the unit limit, sprite and trigger limit.
No, no, and no.