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Staredit Network -> UMS Assistance -> Problem with Starcraft Free Sounds
Report, edit, etc...Posted by chops on 2005-01-01 at 18:38:02
I recently submitted a map to you guys but was told to convert the sounds to use sc free sounds.
Well I did but when I played the map, there was no sound coming out of my units.
I only used free sounds from the broodwar install and the starcraft and broodwar sound folders (ones you can get from sound extractor).
Another thing, when I put those free sounds into my maps and then go open them up using the regular editor. Is there any way to get the free sounds to show up in a regular editor? If not then how can I get the map to play the free sounds if I can't select them from the play wav thing in a triggers menu?
Report, edit, etc...Posted by SA_Max71 on 2005-01-01 at 19:09:10
QUOTE(chops @ Jan 1 2005, 03:38 PM)
I recently submitted a map to you guys but was told to convert the sounds to use sc free sounds.
Well I did but when I played the map, there was no sound coming out of my units.
I only used free sounds from the broodwar install and the starcraft and broodwar sound folders (ones you can get from sound extractor).
Another thing, when I put those free sounds into my maps and then go open them up using the regular editor. Is there any way to get the free sounds to show up in a regular editor? If not then how can I get the map to play the free sounds if I can't select them from the play wav thing in a triggers menu?
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the original starcraft campaign editor and SC xtra don't support sc free sounds. If your going to use SC free sounds, try doing it with starforge (or try your luck with trigedit, which is an other version of SCM draft 2). As for not hearing your men doing something such as attacking a unit, try checking to see if your sound effects is turned off. Go to "menu" ("options"?) "sound" and make sure your sound effects are as high as they can be.
Report, edit, etc...Posted by chops on 2005-01-01 at 19:14:17
My sound is fine.
Is there any editor out there that allows you to put in free sounds without having to edit your triggers using strings.
I can't seem to find the place where it says play wav in a string editor.
If not then
can somebody post an example of telling the game to play a wav using a string?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-01 at 19:51:25
I don't have an example, but StarForge will easily let you import an SC sound, just then write the string for the sound in the trigger, and it'll run. SCXE and stuff won't let you make triggers with SC free sounds, but I copy them and stuff, and as long as you don't edit the sound, it'll do fine. If you want to edit it through the strings, you can use WINMPQ.
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