Staredit Network

Staredit Network -> UMS Assistance -> cant upgrade heros?
Report, edit, etc...Posted by Clandestine on 2005-01-02 at 01:56:43
you cant upgrade heros?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-02 at 02:01:20
Upgrading heroes is very simple

If your doing Kills as exp then its this trigger

>Force:
Anyone

>Conditions:
Current player kills at least ? Kills

>Actions:
Create 1 Hero at loaction for player
Report, edit, etc...Posted by Clandestine on 2005-01-02 at 02:41:06
nonono, like upgrade them to give them better attack/armor
Report, edit, etc...Posted by Kenoli on 2005-01-02 at 03:18:15
Hero units take upgrades the same as any other unit.

For example Jim Raynor takes terran infantry upgrades the same as a normal marine.

Also, most of the heros already have the upgrades that make them shoot further or be able to use stim packs and such.

But keep in mind you cant force the computer or a player to upgrade their stuff during the game.
Report, edit, etc...Posted by LS-Baba on 2005-01-02 at 04:07:24
I think what he means is that when you upgrade terran infantry attack for example, it doesn't upgrade the jim raynor but it does upgrade the terran marine, the reason is that the default marine has an attack "bonus" and default jim raynor doesn't have this "bonus". Edit the bonus in the unit and hero settings section of staredit.
Report, edit, etc...Posted by SA_Max71 on 2005-01-02 at 15:05:49
You could do it through the use of triggers. Have player 15-255 have a slightly better upgrade than the last player. For example, player 16 would have a level 4 upgrade, while player 17 would have a level 5 upgrade. Here is the triggers:


Trigger
Description:
This trigger is necessary for the other triggers....
Players:
¤ what ever player you want
Conditions:
¤ always
Actions:
¤ center location y on unit x
¤ persevere trigger



Trigger
Description:
Level 4
Players:
¤ what ever player you want
Conditions:
¤ current player brings at least 1 unit x to location y
Actions:
¤ kill or remove 1 unit x at location y
¤ create one unit x for player 15
¤ give unit x owned by player 15 at location x to current player
¤ persevere trigger



Trigger
Description:
Level 5
Players:
¤ what ever player you want
Conditions:
¤ current player brings at least 1 unit x to location y
Actions:
¤ kill or remove 1 unit x at location y
¤ create one unit x for player 16
¤ give unit x owned by player 16 at location x to current player
¤ persevere trigger



Trigger
Description:
Level 6
Players:
¤ what ever player you want
Conditions:
¤ current player brings at least 1 unit x to location y
Actions:
¤ kill or remove 1 unit x at location y
¤ create one unit x for player 17
¤ give unit x owned by player 17 at location x to current player
¤ persevere trigger



Etc... you keep creating those triggers until you have made one for player 255. You could use a death counter for this, too, just in case all of the triggers ativate at the same time.
Report, edit, etc...Posted by DT_Battlekruser on 2005-01-02 at 23:18:26
QUOTE(LS-Baba @ Jan 2 2005, 01:07 AM)
I think what he means is that when you upgrade terran infantry attack for example, it doesn't upgrade the jim raynor but it does upgrade the terran marine, the reason is that the default marine has an attack "bonus" and default jim raynor doesn't have this "bonus". Edit the bonus in the unit and hero settings section of staredit.
[right][snapback]117974[/snapback][/right]


Raynor has a bonus. 18+3 I believe.
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