QUOTE(BeeR_KeG[eM] @ Jan 2 2005, 12:23 PM)
CreateUnitWithProperties(1, Observer, Location 1, P1, 4);
That last 4 is the unit properties. I don't know if that is correct or not, I just took a unit looked at it's properties and saw that Hallucination was the fourth one.
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No, hallu will not be 4.
Turn is right, but I will make it look simpler.
-start a new map in xtra
-make a trigger to create something hallucinated
-open the "new" map in SF
-look at the trigger
-memorize the number in it
-use it in your map