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Staredit Network -> UMS Assistance -> Starforge triggers
Report, edit, etc...Posted by VoidArchon(MC) on 2005-01-02 at 14:48:31
Ok, i never really ever used starforge triggers before, but i need to add a trigger or 2 because i dont want to have to open it in x-tra and then redo all the sprites in Starforge.

Can someone please tell me what the starforge trigger for creating a hallucinated observer at location 1 for player 7 is?

Don't post if you don't know.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-02 at 15:23:11
CreateUnitWithProperties(1, Observer, Location 1, P1, 4);

That last 4 is the unit properties. I don't know if that is correct or not, I just took a unit looked at it's properties and saw that Hallucination was the fourth one.
Report, edit, etc...Posted by Spirit of the Silent on 2005-01-02 at 15:33:53
If I'm confused how to make a trigger in Starforge I just create the trigger on a different map with original Staredit, and save it. I then go into the map with Starforge, and see how Starforge shows the trigger.
Report, edit, etc...Posted by Oni-Sei on 2005-01-02 at 15:39:19
um well lets see how do i explain this

when you type something in on SF it will take the Trigger and form it diffrently than the other editrors

it will kind of complaitcated

like when you pick Always

it will show in a small space Always();

if your using Always as a trigger thats how you do that

if you have like a Preservetrigger it will show PreserveTrigger();

with something like CreatUnit(P1,1,Marine);

sorry if thats the wrong setup someoen check that for me
Report, edit, etc...Posted by Navilin on 2005-01-02 at 16:04:42
Sf, is accually a nice trigger editor once you get used to it. I use it alot but I still use xtra for most of the simple triggers but when you need to copy a trigger and change it fast Sf is great.
Report, edit, etc...Posted by Turin on 2005-01-02 at 16:08:10
Starforge Createunitwithproperties command is very hard to do. I do suggest for this command only to make a map, make a trigger with the desired properties, and look at that trigger in Starforge. There are an extremely large amout of possible numbers, because the properties include health percent (0-255) energy percent (0-255) shield percent (0-255) resource amount (0-15000) hangar (0-10) and then the X box ones like hallucination and invincibility. Most of the time you can bypass this with createunit and then modifyunithealth or setinvincibility. But hallucination you must do research. I think I will post in the tutorial database later, if I can get a tutorial done in a day.
Report, edit, etc...Posted by DT_Battlekruser on 2005-01-02 at 23:20:31
QUOTE(BeeR_KeG[eM] @ Jan 2 2005, 12:23 PM)
CreateUnitWithProperties(1, Observer, Location 1, P1, 4);

That last 4 is the unit properties. I don't know if that is correct or not, I just took a unit looked at it's properties and saw that Hallucination was the fourth one.
[right][snapback]118074[/snapback][/right]


No, hallu will not be 4.

Turn is right, but I will make it look simpler.

-start a new map in xtra
-make a trigger to create something hallucinated
-open the "new" map in SF
-look at the trigger
-memorize the number in it
-use it in your map
Report, edit, etc...Posted by VoidArchon(MC) on 2005-01-03 at 00:29:53
QUOTE
No, hallu will not be 4.

Turn is right, but I will make it look simpler.

-start a new map in xtra
-make a trigger to create something hallucinated
-open the "new" map in SF
-look at the trigger
-memorize the number in it
-use it in your map

I tried that, but when i copied it into the map, it still didn't work, so i just did the triggers in X-tra Editor... which was a pain because i had to redo all the sprites after. disgust.gif

I later looked on google and found a tutorial by Clokr_ on BlizzForums, and he mentioned that the trigger for create units with properties in Starforge doesn't work...! confused.gif

So from the looks of it it literally doesn't work.

Anyways... PROBLEM SOLVED
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