In my RPG I took out the goliath because it wasn't very balanced with enemies...
And im not sure would be a better unit to replace it with!
If i use the medic what is a decent amount of spells?
And if the spells are there how long shoulds they last for?
I.E.
Electriciity Attack (I'll have a different name if i can think up a better one)
You have a High Templar for around 10-15seconds then it gets removed
Fire Attack
2 Infested Marines automaticly come out and attack
Liquid Fire
Archon comes and you get it for like 15 seconds
Invisiblity Attack
Creates a Dark Templar for 20 Seconds then Removes it
OR
Have an infested duran that upgrades into a different Hero Ghost
go with the ghost cause those spells are kinda lamer i think
Infested marine? You mean infested terran right?
Anyways, use the ghost like Coop said. And the fire attack will damage you too because of splash. The high templar you should make it have enough energy just for one storm.
I reccommend Having Spells no Matter what you do, but you really need to sit down and Organize your thoughts and Ideas for Spells. Think of what kind of story You'll have before you decide what unit. That way youn wont think about trashing your map Later.
no... have a different hero ghost that upgrades into an infested Duran, Infested Duran should be the higher level because they regain life over time... and have consume.
I think Infested Duran shouldn't be a hero with the other ghosts, he uses a different type of armor, Zerg Carapace. I have found it annoying to have to spend more money to upgrade all your armor again in RPGs that have Infested Duran as part of a line of ghost heroes.
Edit: It seems like you're putting a lot of thought and effort into this RPG, I'll look forward to playing it.
