Staredit Network

Staredit Network -> UMS Assistance -> cant figure out whats wrong....
Report, edit, etc...Posted by Clandestine on 2005-01-04 at 00:46:47
ok i have a trigger that if you make a missel turret that it removes the missel turrets replacces it with a bunker and creeate 3 jim's. But when i create it the units create but the bunker doesnt, the little error bilding thing pops up (you know when units stack or something like that ) this is the trigger


http://img.photobucket.com/albums/v398/cla...c/untitled1.jpg

the Condition is...........

Player one commands atleast 1 Bilding super marine..... (aka missel turret)
Report, edit, etc...Posted by sckor on 2005-01-04 at 01:11:36
you mean "unit unplaceable error"? I think you should make the location that you center on the missle turrets bigger. Also, create the bunker first, then the marines, then use "enter closest bunker" script to make them enter if you want them too. Also, don't forget to move your scv to some remote area during the process.


Trigger
Description:
Replace Turrets with bunkers
Players:
¤ sounds like a defense map, so the defenders
Conditions:
¤ commands atleast one missle turret
Actions:
¤ center location labeled "location 0" on "missle Turrets" owned by current player
¤ move {teleport} all scvs owned by current player at "location 0" to "location 1"
¤ Remove all missle turrents for "Defenders" at "location 0"
¤ Create one bunker at "location 0"
¤ create four "bionic" at location 0"
¤ Run AI Script, "Enter Closest Bunker"
¤ Move all scv owned by current player at location 1 to location 0
¤ preserve trigger


PS Just to tell you that you can make the bunker invisible, like in "Tower Defense" but I don't know how.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-04 at 06:06:29
You need to make sure there is enouth space to build a bunker, and that the terrain is buildable.
Report, edit, etc...Posted by Clandestine on 2005-01-04 at 10:02:03
QUOTE(sckor @ Jan 4 2005, 12:11 AM)
PS Just to tell you that you can make the bunker invisible, like in "Tower Defense" but I don't know how.
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i do have them invisable, and the location is the size of a bunker/supplydepot./armory/acadamy, i used the same trigg for all those as i did with the missel turret. maybe the missel turret is to small.........
Report, edit, etc...Posted by SA_Max71 on 2005-01-04 at 10:27:38
QUOTE(Clandestine @ Jan 4 2005, 07:02 AM)
i do have them invisable, and the location is the size of a bunker/supplydepot./armory/acadamy, i used the same trigg for all those as i did with the missel turret. maybe the missel turret is to small.........
[right][snapback]119009[/snapback][/right]

Since I don't quite get at what your saying, I recommend you do sckor's trigger, but make sure the turrent (and center location) are placed over terrian that a player can build a building on. If the lcation that is centering on the turrent is 2x2 sqaures (and was made in sc xtra), the bunker won't be created. It will be created if the location is 3x3 (squares).

So, in short, make sure the location is at least 3x3 tile squares.
Report, edit, etc...Posted by chuiu on 2005-01-04 at 10:32:47
Try making the bunker elsewhere and moving it to that location. If it wont move there then you know something is blocking it. Whether it's terrain, burrowed units, other units in the way (SCV), etc.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-04 at 13:31:17
The location size doesn't make a bit of differance. You should use a building the size of a bunker though, thats proboly your problem.
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