QUOTE(Chu @ Jan 4 2005, 04:06 PM)
Instead of always moving unit B to unit A, move unit B to unit A when unit B leaves the area.
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for clarification of what Chu said (or at least the way i see it) do this.
| Trigger |
| Conditions: |
| ¤ Current player brings exactly 0 dude to location 1x1 |
| Actions: |
¤ Move all Unit B owned by player at anywhere to location 1x1
|
¤ Center location 1x1 on Unit A owned by player at location.
|
| ¤ Preserve Trigger |
This is kinda spin off of the footstep triggers.
Of course you might have to adapt it a little depending on the players and stuff your using.
PS. Nice idea Chu, that works better than what I had in mind. (i think)