Staredit Network

Staredit Network -> UMS Assistance -> slow moving units
Report, edit, etc...Posted by l)ark_13 on 2005-01-04 at 16:53:34
lets say unit A always has a location centered around it. a trigger says for unit B to always move to the location on unit A. this slows down unit A. is there any way to make it so that unit A doesn't slow down? (does hypper triggers make a difference?)
Report, edit, etc...Posted by Slayer[SP] on 2005-01-04 at 16:55:29
The hyper triggers will probably slow down the unit even more than without, and when you order a unit manually or automatic it always stops before he walk/runs forth on the map, so i dont know if it works to make it faster
Report, edit, etc...Posted by l)ark_13 on 2005-01-04 at 16:58:37
i dont care is the unit gets faster. i just want to know if you can make it so it goes normal speed. faster would be good though too tongue.gif
Report, edit, etc...Posted by chuiu on 2005-01-04 at 17:06:39
Instead of always moving unit B to unit A, move unit B to unit A when unit B leaves the area.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-05 at 00:57:16
QUOTE(Chu @ Jan 4 2005, 04:06 PM)
Instead of always moving unit B to unit A, move unit B to unit A when unit B leaves the area.
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for clarification of what Chu said (or at least the way i see it) do this.

Trigger
Conditions:
¤ Current player brings exactly 0 dude to location 1x1
Actions:
¤ Move all Unit B owned by player at anywhere to location 1x1
¤ Center location 1x1 on Unit A owned by player at location.
¤ Preserve Trigger


This is kinda spin off of the footstep triggers.
Of course you might have to adapt it a little depending on the players and stuff your using.

PS. Nice idea Chu, that works better than what I had in mind. (i think)
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