Staredit Network

Staredit Network -> Games -> Browsing game faqs.
Report, edit, etc...Posted by Andy on 2003-12-29 at 18:50:08
I was looking around gamefaqs.com, and I decided to see what they had on starcraft. Here are some highlights.
QUOTE
Devourers - ***

  They almost have no point but to support guardians.  Their
attack shoots spores into its enemies, and once theres 8,
the enemy unit keeps on losing health.  Anyway, don¹t bother
with these unless you are going to have guardians.

Nice, I like the added effect of telling people that spores take away health.
QUOTE
Defilers - ???

  Never used them before.  Heh, they have some spells, but
nothing spectacular.

Oppps thats why they dont work for me!
QUOTE
Scouts - ****

  The deadliest air unit in the game.  12 of these bad boys can
take out anything.  Make sure you upgrade, and they can take
ground units with little to no trouble.  You do need to get a lot
of the upgrades, so you take off as much as possible.

The deadliest air unit in the game? pfft, maybe not
QUOTE
Zealot - ****

  Zealots rule.  A 12 zealot rush is almost unstoppable, and it
can tear about almost anyother ground unit the game, with the
exception of dark templars.  Zealots are also great at defending
against siege tank attacks.  Zealots are the best unit in the
game moneywise.  1200 minerals for a unstoppable force between
5-10 minutes of the game?

AHAHAHAHA. almost unstoppable.
QUOTE
Dragoons - ***

  These are ok, but can get pretty useless, especially when
you are at a narrow part of the map, and you only get 3 or 4
dragoons through at a time.  Dragoons are nice by themselves,
but with zealots. and templars, they tend to separate your
attack in groups, which aint good.  Go with scouts if you
want air support for zealots, and dark templars, dont use
dragoons.  You will be pounded, 99.9% of the time.

I thought this one was funny, 99.9% of the time.
QUOTE
Vulture - *

  Basically a piece of crap.  They DO have the mines, which
can be alright, but a smart opponent can just detect them and
destroy a lot of wasted time.  My suggestion.  Don¹t bother
getting these.  These guys, however, can be reasonably good
if you good.  Get them quick, and they can tear about marines,
but if you face a bunker full of them, simply speed past it,
and kill your opponents SCVs.  This also works with weak
zerg units (if there is such a thing).  Dont bother creating
vultures against a protoss opponent.  You will just get laughed
at.

That one is funny also.

Random things
QUOTE
-  To get your map around, give them to as much friends as
   possible that plays SC.  That way, distribution will go
   faster.  However, I doubt a map will become as popular
   as BGH.
-Q: What game mode do you recommend?
A: Melee.  Ladder is too slow (on fast, not fastest) and if you lose,
   everyone sees it.  UMS is ok, but melee is where the fun is at.
   You can pretty much do anything, and you can work out strategies.
   Losses don¹t really mean anything, because its almost all pratice.
   Ladder is the main part, it just isn¹t very fun.
-- Each race has a great unit, and a really bad unit.  Zerg¹s
mutalisk, well just plain sucks.  It can not defeat any of
its equals 1v1, and for that matter even 12v8.  Very weak,
and an almost pointless unit unless you rush.  The terran
marine is almost a laughing-stock.  4 of these probably
couldn¹t take on one zealot, and the one thing that saves
these marines from instant death is the medic.  However,
with medics, marines can be one of the deadlier units.
And lastly is the Protoss.  While most of its units are
great, the templar and the carrier has to be the worst.
The templar can not attack.  You need to waste 75 power
points to use its psionic storm (its only attack), and
a smart opponent can just move out of the way without
getting hurt.  What saves templars is the ability to make
an archon from 2 templars.  And archons are simply sweet.
The carrier is also a weak unit.


Illustrations:
QUOTE
             /--------
  choke     /
-----------
          B         X
-----------
            \
             \---------

B- Placement of bunker
X- Enemies¹ command center, nexus, or hatchery

P
P
P Stargate
P
P
P

P-Pylon
         ---------                
        /T
       / S
-------DXS
       D S
-------DXS
       \ S
        \T
         -----------
        /T
       / S
--------X S

--------X S
       \ S
        \T
         -----------

X - Bunker
T- Turret
S - Seige Tanks
D - Supply Depots

         ---------
        /
       /CCC
------CCC    (building can be anyone else)
        CCP
------CCC
       \
        \
         -----------
C-Cannon
P-Pylon

I just saw this stuff and thought it was funny.
Report, edit, etc...Posted by dashrike on 2003-12-29 at 18:55:06
Thats great! Even I know better than some of that...
Report, edit, etc...Posted by Deathknight on 2003-12-29 at 19:46:50
WOW! Talk about being new... man that guy must suck ass!!! yawn.gif
Report, edit, etc...Posted by chuiu on 2003-12-29 at 20:21:49
That made me puke. What, was it made in 1998 or something? God, what a dip censored.gif .
Report, edit, etc...Posted by Staredit.Net Essence on 2003-12-29 at 21:56:41
I agree. I mean hes trying to diss the best units in the game. And show how the "sucky" units rule. Basically he talks crap out of the zerg and terran because hes all Protoss. He says scouts are the deadliest air units and he says zealots are unstoppable. But for the dragoon he says it's okay. WTF?

.
QUOTE
You need to waste 75 power
points to use its psionic storm (its only attack), and
a smart opponent can just move out of the way without
getting hurt.


THAT IS THE FUNNIEST THING EVER. Notice that he uses 'waste' and say that a smart opponent can just move away. Also notice that he uses 'power points' instead of energy.

QUOTE
The carrier is also a weak unit.


Well this is strange. The carrier has 150 sheilds and 350 hit points. So does that supposed to mean that a battlecruiser is also weak?

Probably a 11 yr old wrote this nonsense. biggrin.gif
Report, edit, etc...Posted by SpaceBoy2000 on 2003-12-29 at 22:27:27
QUOTE
Zerg¹s mutalisk, well just plain sucks.  It can not defeat any of
its equals 1v1, and for that matter even 12v8.  Very weak,
and an almost pointless unit unless you rush.


I wonder what he's talking about. In a 12 v 8 against other units, they usually have a fair chance because of the bouncing attack. Except probably wraiths when they cloak.

QUOTE
However, I doubt a map will become as popular as BGH.


Kinda of a dead giveaway that he's a n00b.
Report, edit, etc...Posted by Yoshi da Sniper on 2003-12-29 at 22:39:40
This is so sad. This defys the concept of newbie. They are... nooblets?
Report, edit, etc...Posted by Deathknight on 2003-12-29 at 23:42:39
QUOTE
Probably a 11 yr old wrote this nonsense.


nope... try 5 lol
Report, edit, etc...Posted by dashrike on 2003-12-30 at 13:10:55
QUOTE(Slyence @ Dec 29 2003, 09:56 PM)
Probably a 11 yr old wrote this nonsense.  biggrin.gif

No most 11 year olds are smarter than that...
Report, edit, etc...Posted by Staredit.Net Essence on 2003-12-30 at 21:56:03
QUOTE
P
P
P Stargate
P
P
P

P-Pylon


:wha:
Sure for UMS like Overmind D thats great but otherwise it kind of..dumb.


QUOTE
The carrier is also a weak unit.



:l :sign...: Idiots
Report, edit, etc...Posted by SpaceBoy2000 on 2003-12-31 at 16:00:08
MOST n00bs would look at it the other way around too! Even good players see Carriers as powerful units.

He's one weird player...
Report, edit, etc...Posted by chuiu on 2003-12-31 at 16:17:18
http://www.starcraft.org/strategies.asp?mode=view&id=483
Report, edit, etc...Posted by Yoshi da Sniper on 2003-12-31 at 16:43:44
24 BCs and 30 marines takes up 174 supply. Only 26 supply for defense and SCVs???
Report, edit, etc...Posted by SpaceBoy2000 on 2003-12-31 at 16:56:29
Okay, so the other guy goes Heavy Metal. Tank + vultures + mines owns the marines, while the BCs gets pounded by Goliaths with range upgrade. Owned.

That guy really hasn't tried it out on maps other then BGH. What does he do if it's an island map?
Report, edit, etc...Posted by FizzleBoink on 2003-12-31 at 17:12:50
Woo Hoo... whoever wrote that strategy on GameFaqs must be a strategically sound person..*HOPES PERSON WOULD DIE* That strategy was so great that it earned my Crappy Crap Crap Crappy Crap censored.gif award!!!!! GJ STRATEGY WRITER

*btw SC.Org has some lame strategies submitted... they barely count as strategies to me, but they do count as misunderstood paragraphs... biggrin.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2003-12-31 at 19:45:54
I dont think anyone proofreads any submissions. Someone want to test that theory?
Report, edit, etc...Posted by Deathknight on 2003-12-31 at 21:33:16
I might if I get the time... maybe moose can create a stupid strat... he is good at that stuff! (ROFL you should of seen his most "useful" strat)
Report, edit, etc...Posted by EzDay281 on 2004-01-01 at 21:33:23
QUOTE(Slyence @ Dec 29 2003, 09:56 PM)
I agree. I mean hes trying to diss the best units in the game. And show how the "sucky" units rule. Basically he talks crap out of the zerg and terran because hes all Protoss. He says scouts are the deadliest air units and he says zealots are unstoppable. But for the dragoon he says it's okay. WTF?

.

THAT IS THE FUNNIEST THING EVER. Notice that he uses 'waste' and say that a smart opponent can just move away.  Also notice that he uses 'power points' instead of energy.



Well this is strange. The carrier has 150 sheilds and 350 hit points. So does that supposed to mean that a battlecruiser is also weak?

Probably a 11 yr old wrote this nonsense.  biggrin.gif

ELEVEN YEAR OLD?!
HAH
By eleven I was twice that knowledgable...
More like an 8 year old. He says Zealots own... in straightforward assaults against something like a bunch of Marines, sure. He thinks straight forwardly...
He calls Mana/Energy "Power points" which sounds stupid.
He says Carriers suck, although they are one of the more powerful units.
He knows sh*t about the Defiler yet he doesn't like it...*plagues the noob's @$$, then casts Dark Swarm on self and burrows*
He obviously doesn't understand scouting.
He thinks Psi Storm is useless. And hallucination.
All he says about the Archon is that it's what makes HT's useful, but seems to forget the fact that it's one of the game's most powerful units.
8-year-old-like, not 11.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-01-01 at 23:28:13
Make sure its not even a strat. I'm gonna try right now.

EDIT -- damn, you gotta register and I dont want to do that. I'm gonna make a tutorial right here. Someone post it happy.gif

Title: Melee Basics
Content: When you start melee, you can do one of 2 things. You can either take your SCVs and start mining (done by right clicking on minerals while scvs selected) or you can attempt to SCV rush the enemy. This allows a 50/50 chance for you to win and your oppenent to die early within the game. SCV rushes are very popular nowadays"

Someone gogogo
Report, edit, etc...Posted by EzDay281 on 2004-01-02 at 02:47:33
For noobies, I suggest an SCV rush which will have a near 0 chance of succeeding due to the fact that the player might have accumulated 50 minerals or more while your SCV's are on the way. In which case he'll make one last unit(in MUCH MUCH MUCH less time it takes for an SCV, Drone or Probe to kill main building), which will OWN the rusher...
and then show him why you DO. NOT. PEON. RUSH.
Especially if it's NOT a 1vs1...
If you DO do what I suggest every time, you'll never become an SC Xpert, and thus, I'll own more and more people.
j/k
Report, edit, etc...Posted by Staredit.Net Essence on 2004-01-03 at 10:30:18
Yes, very funny article...

QUOTE
For noobies, I suggest an SCV rush which will have a near 0 chance of succeeding due to the fact that the player might have accumulated 50 minerals or more while your SCV's are on the way. In which case he'll make one last unit(in MUCH MUCH MUCH less time it takes for an SCV, Drone or Probe to kill main building), which will OWN the rusher...
and then show him why you DO. NOT. PEON. RUSH.


Unknown being, it's painfully obvious that you haven't played...

"$$$$$$$$$$$WORLDS SMALLEST 8 PLAYER MAP!!!!!!!$$$$$$$$$"
Report, edit, etc...Posted by Deathknight on 2004-01-03 at 10:50:22
Actually he was adding to Yoshi's post.
Here it is(slightly edited)
CODE
Title: Melee Basics
Content: When you start melee, you can do one of 2 things. You can either take your SCVs and start mining (done by right clicking on minerals while scvs selected) or you can attempt to SCV rush the enemy. This allows a 50/50 chance for you to win and your oppenent to die early within the game. SCV rushes are very popular nowadays.
I suggest an SCV rush which will have a near -23.1 chance of succeeding due to the fact that the player might have accumulated 50 minerals or more while your SCV's are on the way. In which case he'll make one last unit(in MUCH MUCH MUCH less time it takes for an SCV, Drone or Probe to kill the main building), which will OWN the rusher... and then show him why you DO. NOT. PEON. RUSH.
Especially if it's NOT a 1vs1... If you DO do what I suggest every time, you'll never become an SC Xpert, and thus, I'll own more and more people.


btw all you guys on the forums should add to it or something, make it funnier biggrin.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2004-01-03 at 11:23:53
QUOTE(Ðeathknight @ Dec 31 2003, 10:33 PM)
maybe moose can create a stupid strat... he is good at that stuff! (ROFL you should of seen his most "useful" strat)

Stop badmouthing my mass Firebats! -_-
Report, edit, etc...Posted by Deathknight on 2004-01-03 at 11:34:41
I thought it was mass E-Bays :rofl: :rofl:
Report, edit, etc...Posted by EzDay281 on 2004-01-03 at 13:51:21
Mass F.Bats? Well, against someone who has an odd attraction to Zerglets(Zerglings and/or Zealots), it would own.
Next Page (1)