I'm busy with creating a RPG, with Quests (1 Quest is already created, but i got no idea for the next Quest, or other .... If some one of you got ideas
You can DL map here already, but hase 1 quest, and you cant upgrade yet.
So please play say your opinion, or my grammer mistakes
Or if you've got an idea for story line

anyway thanks for your time

For rpgs, i kind of like it when your heroes suddenly run into short missions. Like in my Lotr kills Harry Potter RPG, i have 6 mini missions. Maybe you could try some of these ideas.
There's one mission where you come meet up some of your allied computers who are deploying troops and making an assault on an enemy base and you must help them.
There's another mission where you see a switch on top of a building and once you hit it, it sets a trap and you must survive on that building's roof for a minute while bad guys pour in.
Then there's another one where your town get's attacked by many badguys and you must protect the town or you lose
Then there's one where you and a huge army are on a big battlefield and you must push your way to the enemy camp and destroy it.
Then there's one where you must launch bombs at an enemy camp but you must destroy a particular building in order to complete the mission.
The last one is where you and your allied computers must defend a building against a huge wave of badguys until time runs out.
Sweet map.(Note that I really didn't play it, just poke through the map.)
Here are some Ideas for you:
#1a: The ability to use Weapons, this could be done 2 ways (Avoiding a rather nasty bug of "Healing yourself for free in the middle of battle by changing weapons"), Make the character a Non-attacking character, then adding flying units to permanently "Stick" to the ground character.
#1b: Make characters have lower HP, thenmake it so that the Char automatically heals itself when there are no bad guys around, then make it so you can switch characters when there are no baddies around.
#2: (If implemented #1) Beable to earn Weapons for entire party by compleating quests/dungeons, you know, Zelda Style.
#3:(If #1 implemented) The ability to use these weapons in more "Practical" means, Zelda Style.(As in, you find a switch your supposed to attack, but you dont have a ranged weapon, then you find a ranged weapon then come back)
#4: (If...you know) Make an Ammo system so when you kill something, you lose resources/points(Amount depends on weapon), and when your out of points, you switch to a char with a weak/no attack.
But then again, all these are just thoughts.
Storyline?
Hmmm Usally i can think of these but for some reason i can't tonighht....ugh....(Pretty good ones too)
Hmmmmmmmmm.........Maybe like a miniquest or something where theres a hero who outcasted from a town and assassinates town members cuz he was banished from there? how bout that? and they ask you to go find him and bring him back ( Killing him ) as a sidequest? how bout it?
-BW name saturos22