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Staredit Network -> UMS Showcase -> SubMarine WarFare
Report, edit, etc...Posted by Kashmir on 2005-01-07 at 00:52:40
QUOTE
SubMarine WarFare

     .: Overview :.
          It is the Age of SubMarine WarFare. All hell has broken loose upon
     the high seas. You are the commander of your Submarine bent only
     on the destruction of the enemy Subs. You follow the basic rule of
     WarFare... Kill or Be Killed.


     .: Map statistics :.
          Map size: 192 x 192 - mostly ocean
          Map Terrain: Jungle - Best water and Grass for this
          Total humans: 4 - 2 vs 2
          Total Computers: 3 - P12 Included


     .: Map Features :.
          *Uses a Carrier Without Upgrades as a Sub on the Surface.
          *Uses an Cloaked hero wraith as Sub when Submerged.
          *Can use Radio Silence, but will travel slower and use more power.
          *Can Ping other enemy ships in area if they arent in Radio silence.
          *Able to set Sub Power Levels.
          *When on the surface, has a Corsair above the sub, sends a torpedo to the disruption web.
          *When low on Health, Random Mechanical Failures will happen such as: Fires, Reactor Failure, Water Leaks, etc.


     .: Map Problems So Far :.
          - Still trying to Figure out how to make a Protoss Air Unit go slower on water.

     .: ScreenShots :.
          - Here is a picture of the Inventory/Menu! The handgun is the weapon you start with. There are better weapons out there. Menu/Weapon system by Nozomo.
user posted image

                      -Here is a picture of the Submarine and the Torpedo Targeter above it. When about water, the Corsair follows the sub. It is given to a player when inside the cockpit they assume control of the torpedos.
user posted image

                       -Here is a picture of inside the cockpit. The gate is the way to the rest of the sub. The Psi emitter is the helm of the Sub, where you drive. The Data Disc is the Dive controls. From here you can dive or surface the sub. The Vespene Gas powerup is the Torpedo Controls. You can shoot using the corsair to target. Only able to shoot above water. The Zergling is just for viewing purposes.
user posted image

Report, edit, etc...Posted by Moogle on 2005-01-07 at 00:55:02
Seem's like going be very nice map, gj and gl with your map hope see more progress and screen shots soon.
Report, edit, etc...Posted by Bringer on 2005-01-07 at 01:11:45
Hmmm... sounds good. Could add different types of subs maybe or maybe you get money from kills and can upgrade your sub as you go along like from a diseal engine to a nuclear power core. Just some thoughts. Some subs of today are capable of launching missles when on the surface and some capable of that when submerged. Well thats just my 2 cents of ideas.
Report, edit, etc...Posted by Kashmir on 2005-01-07 at 01:16:56
@Moogle
Hey thx man... you should seriously come back on Starcraft at least every other day.

@Bringer
The cash for kills only occurs in the fights vs rebels (AKA randomly spawned enemy vessels.)
I could make it so you can buy better Engines with the cash you earn, eventually the best engine would disable the speed penelty you get from radio silence. Thx.
Report, edit, etc...Posted by Moogle on 2005-01-07 at 05:28:04
Could always try my mech kinda idea, here the topic on it. Pretty much engine can = % of hp and speed ratio well you'll get idea.

Mech System
Report, edit, etc...Posted by Kashmir on 2005-01-07 at 21:28:28
@Moogle
Problem with that though, your idea involves a goliath, mine includes a scout which will have full HP already and is on water so i cant slow it down... (unless some1 figures out a way.) thx anyway
Report, edit, etc...Posted by Moogle on 2005-01-07 at 21:38:21
I didnt mean use a Goliath use the scout as da mech kinda thing.
Report, edit, etc...Posted by Kashmir on 2005-01-07 at 21:43:40
@Moogle
i know what you meant but i need to be able to slow the scout down somehow.... needs some kind of penalty if you are under radio silence and cant be found.
Report, edit, etc...Posted by chuiu on 2005-01-07 at 22:28:21
You can slow down the scout by making a 1x1 location center on it always and have a unit (observer owned by a neutral player or something) always teleport to that location. That will slow down the scouts flight.
Report, edit, etc...Posted by Kashmir on 2005-01-08 at 02:06:29
@Chu
thx. That could work. even though the obs is a used unit for when your submerged.
thx chu smile.gif
Report, edit, etc...Posted by Mp)3 on 2005-01-08 at 02:27:29
I always thought of making a submarine map. However, I never got to it. My original idea was that the subs would be carriers and interceptors could be used as torpedoes, anti-missle defense, and sheild; depending upon the mode you were using. I also had a radar system, a way to detect incoming torpedoes from you and how far they were. It was basically having about 5 different locations each consecutively greater than the one before about 4x4 in diameter constantly centering the submarine. They triggers went like this:

ACTIONS:
- Enemy brings at least '1' 'Torpedo' to 'Largest Location'
- Enemy brings exactly '0' 'Torpedo' to '2nd Largest Location'
CONDITIONS:
- Display for current Player 'Incoming Torpedo at 50 yards'
- Preserve Trigger.


ACTIONS:
- Enemy brings at least '1' 'Torpedo' to '2nd Largest Location'
- Enemy brings exactly '0' 'Torpedo' to '3rd Largest Location'
CONDITIONS:
- Display for current Player 'Incoming Torpedo at 40 yards'
- Preserve Trigger.

etc. etc.

Maybe you could use that. Also for sheilds, I had a grid system around the Submarine, and when you were in Sheild mode, and the interceptors came out of the carrier, they would circle around the Submarine constantly, and if a torpedo hit, it would blast it away.

Anti-Missle Defense with Interceptors were just them firing at the torpedoes till they exploded. smile.gif

Some ideas for you. wink.gif
Report, edit, etc...Posted by Kashmir on 2005-01-08 at 20:18:59
@MP)3
Thx, I was in your channel on west (even though im on east) looking for you to ask you about slowing down the scout. I'm only using scout bcuz its smaller then the carriers, though i can try your idea using scout smile.gif
Report, edit, etc...Posted by VoidArchon(MC) on 2005-01-11 at 01:23:53
I was making a map where your a..uh...i think a corsair, and you'd distruption web, and where the web goes, it would create a observer where you currently are and have it move towards the webbed location, when it hits the location it blows up. like some missile map. it was very fun. sorta like torpedo's wink.gif

Anyways this map seems pretty good so far, i do like the idea, pretty original.
if you need any help just ask biggrin.gif
Report, edit, etc...Posted by Bringer on 2005-01-11 at 16:44:27
Yes keep up the work. Or forever fear umm not sure who to fear but you will fear them.
Report, edit, etc...Posted by chuiu on 2005-01-11 at 16:59:59
QUOTE(ÉûröA @ Jan 8 2005, 01:06 AM)
@Chu
thx. That could work. even though the obs is a used unit for when your submerged.
thx chu smile.gif
[right][snapback]121197[/snapback][/right]


I know im posting this a while later but you can use any cloaked air unit. A cloaked wraith, hero wraith would work too. Just remember to create them elsewhere on the map and wait for them to cloak before you move them or else you will see them being created and cloaking (there is no way to create them already cloaked, it's just like building a dark templar the setting for being cloaked is checked but it still takes that 1 second to cloak when made).

I'm really interested in this map, I hope you start posting updates soon.
Report, edit, etc...Posted by Kashmir on 2005-01-12 at 00:14:00
I'm sorry to say but this map has been put on hold for a week or so, I fractured my arm and this mouse is killing me. (wheel mouse, not the one you move, but the ball one.)
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-01-12 at 00:17:22
Ouch...well thats what happens when you play one of those impossible to beat "suck" obstacles (at fastest) that force you to click at such a rapid rate for minutes. smile.gif

Hope you get better soon! This map sounds great!
Report, edit, etc...Posted by Kashmir on 2005-01-12 at 22:29:11
The first post has been updated!

also: how do you do screenshots? i got the pictures but they are in pcx format? and paint wont open it.

P.S. if you didnt notice the changes to the first post they are:
-the sub is now a carrier not a scout (forgot scout can attack)
-A corsair is now above the sub when surfaced but is under the computer on your side until its in use.
-You use disruption to target and a torpedo is sent out. if it hits, then dmg is dealt.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-14 at 16:16:48
Woot, This is looking like Fer' shizzle. Neat Job. Do you have any Crewmans, like Mechanics or the captain or other mens that you could possibly loose and affect anythings? You could Hire new mens... wink.gif
Report, edit, etc...Posted by Fortune on 2005-01-14 at 16:33:50
Sub map? Where did this idea arise from? confused.gif
Report, edit, etc...Posted by Kashmir on 2005-01-14 at 18:51:57
i was watching this movie about subs lol it was a funny movie.
Report, edit, etc...Posted by Chill on 2005-01-14 at 20:43:40
At first I thought that by "SubMarine" you meant less-marine. Confused much?
Report, edit, etc...Posted by Silent on 2005-01-15 at 15:31:50
I was doing a map where there were two ships fighting it out. THe ships were made out of the bridges, in badlands terrain. I think the ships look pretty censored.gif ty but who else made a ship outa terrain?

Your submarine idea seems ALOT better.

I cant wait till u get some screenies up here.
Report, edit, etc...Posted by Kashmir on 2005-01-15 at 17:54:55
QUOTE
I cant wait till u get some screenies up here

thats the problem.. i have some, just no clue how to change them from pcx file.

QUOTE
I was doing a map where there were two ships fighting it out. THe ships were made out of the bridges, in badlands terrain. I think the ships look pretty  ty but who else made a ship outa terrain?

well turtlegod(MC) is lol in his pirates map.. check it out.
http://www.staredit.net/index.php?showtopic=8195

P.S. i changed it from a obs to a cloaked hero wraith for when your submerged. i figure, hey if your wraith attacks the enemy and gives away your position... your fault lol

ADDITION: there won't be any crewmen other then the 2 players. On the sub though, there will be room to add stuff. Heres some new stuff:

-you have to buy a fire estinguisher or else the fires will consume your sub lol
-You start out with a small one but after putting out 1 fire then is empty.
-once you buy it which is kind of expensive it lasts forever.
-for anyone that has played fleet command, you load torpedos the same way you did missles. You use a scv a load a powerup into the tube.
Report, edit, etc...Posted by Kashmir on 2005-01-19 at 01:09:06
Screenies Added!
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