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Staredit Network -> UMS Assistance -> Two QueSTions
Report, edit, etc...Posted by SMILE on 2005-01-07 at 03:40:45
I have two question:
Can i make terran building lift up in game via triggers?
How can i set unit in Hold Position?
p/s/ More one question: biggrin.gif
I have some problems with creating invisible bunker. How i can do it correctly? And can I dow invisible Sunken Colony?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-07 at 05:15:24
No you can't make a building lift off with triggers.
And you can't make a unit hold position with triggers.

Lastly i don't know what it means to "dow invisible Sunken Colony
I assume its a typo but i don't know what you were saying lol.

Why don't you post your map with the invisable bunker problems or at least tell us the triggers you used. I assume you have read the tutorial we have about that. So you pretty much have to show us what you have inorder for us to know what you did wrong.

PS. Your avatar is nasty, makes me not want to talk to you.
Report, edit, etc...Posted by anxiety on 2005-01-07 at 05:48:51
Haha ew at pic

Trigger

"Disable doodad state for terran bunker at location for player"
Report, edit, etc...Posted by AqoTrooper on 2005-01-07 at 08:16:12
It is impossible to tell units to hold position with triggers, but you can make it seem that way.
Create a location in the place you want you unit to hold pos and tell it to patrol there with preserve.
Use also hyper triggers.
The unit will stand still and shoot enemies in its range just like with hold pos.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-07 at 09:33:25
The location that AqoTrooper mentioned has to be 1x1.

Cloaking any unit.
http://www.staredit.net/index.php?act=tuto...ng%20Any%20Unit
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-07 at 13:42:47
QUOTE(BeeR_KeG[eM] @ Jan 7 2005, 08:33 AM)
The location that AqoTrooper mentioned has to be 1x1.
[right][snapback]120678[/snapback][/right]


Why is that, if you center it on him then tell him to patrol to it won't he will patrol to the center of the location witch is where he is at.

Anyways i don't think Smile is talking about Cloaking a Bunker, he is talking about making it 'invisable' as in moving a loaded bunker some where else.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-07 at 15:16:29
If you tell a unit to patrol from Location A to Location A it will patrol all through out Location A.
In a map I was making in the past I wanted to have units patrol in a certain area but they would not leave that area and there would not be any physical boundaries. I'm sure that the unit will patrol that whole area.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-07 at 15:49:09
But you don't tell a unit to patrol FROM a location to a location. You only select one location. The unit Patrols FROM where it currently is standing to the location. (maybe I should just test it)
Report, edit, etc...Posted by MapUnprotector on 2005-01-07 at 16:32:47
I think it would just stand still if the location is centered on it
Report, edit, etc...Posted by SMILE on 2005-01-15 at 02:11:04
Alright, I need help with this...
I made this map in one hour, but i got problem with invisible bunker... Bunker, wich creating in the last scene near tree must bee invisible, but it didn't.
p/s If someone wanna me translate this map into English just ask me
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-15 at 02:24:10
Well with no help from you on where your trigger is and little idea of what exactly is wrong, or what exactly what your trying to do, and not being able to run Starcraft, and not being able to tell the differance between any of the unit names or locations. I won't be much help.

PS. Are you cloking bunkers or making them "invisable" as in you can walk over them or your intending on putting a differant building over it. If your making them 'invisable' your doing it compleatly wrong cause you don't even have an area to move them to.
Report, edit, etc...Posted by DT_Battlekruser on 2005-01-15 at 13:34:02
QUOTE
No you can't make a building lift off with triggers.


In a way you can. Gice the terran building to a comp. Create a unit (maybe a ling) for a player enemy to the computer. Wait something like 3 seconds (give the comp ample time to lift building for "running away". Set building HP to 100% (or not, if you don't want it healed). Give the building back. pretty sure this works (I think the default AI has buildings lift when being attacked by a land-attack-only-unit.
Report, edit, etc...Posted by (Dual)Archon on 2005-01-15 at 14:02:28
As a matter of a fact u can make a terran building lift off by itself

create 2 locations 1 where the command center or terran building that is ""liftable""
and then do this

Description: Lifting Off By Itself

Player: You Choose

Condition:Always

Action: Order Terran Building From Location1 To Location2

I Tried This Before It Should Work!!!!

if you want them lifting off and going in the same spot try make a location really close or overlapp the locations
Report, edit, etc...Posted by KaboomHahahein on 2005-01-15 at 14:15:28
That won't work he wants a trigger to make the buildings lift off. The building won't move if it is not lifted off.

That trigger has nothing to do with what we are talking about.
Report, edit, etc...Posted by chuiu on 2005-01-15 at 20:00:05
QUOTE(DT_Battlekruser @ Jan 15 2005, 12:34 PM)
In a way you can.  Gice the terran building to a comp.  Create a unit (maybe a ling) for a player enemy to the computer.  Wait something like 3 seconds (give the comp ample time to lift building for "running away".  Set building HP to 100% (or not, if you don't want it healed).  Give the building back.  pretty sure this works (I think the default AI has buildings lift when being attacked by a land-attack-only-unit.
[right][snapback]125850[/snapback][/right]


I have never seen a computer in any situation lift off buildings. Though in theory, your method would work.
Report, edit, etc...Posted by Commanda_Panda on 2005-01-16 at 12:51:13
Medio, he clearly said is it possible to lift buildings via triggers...
Report, edit, etc...Posted by Deathknight on 2005-01-16 at 13:39:25
Computers never lift off buildings, and using an order trigger will not lift them off either. The only way is to lift them manually, or re-create it.
Report, edit, etc...Posted by chuiu on 2005-01-16 at 17:42:56
Look the only way you're going to get a building in the air is if you remove the current building and create a new building with properties "in transit". Though there are two disadvantages to this:

1. You must make sure that the building can be created normally (on the ground).
2. You will not see if lift off.

I think what Starcraft does is spawns a landed building, then automatically sets it to "in transit".
Report, edit, etc...Posted by EdAi on 2005-01-17 at 19:50:52
yah, go with what chu said, thats probably the best way thumbup.gif
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