Staredit Network

Staredit Network -> UMS Assistance -> Heat Wave
Report, edit, etc...Posted by A dead marine on 2005-01-08 at 13:05:30
Take a look at the map, i tried making the heat wave effect, but everytime i tried on other maps, it won't work. If you know what is the problem, please post it here, thank you.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-08 at 14:33:05
You messed up your last trigger. Since when does Player 7 have any Floor Hatches? And try hypering it.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-08 at 14:37:05
Sorry i'm too lazy to test. But is the problem that you can still see the floor hatch?

The only problem I saw was that your giving it back to player 1, so player 1 would be able to see it when it was cloaked.
Report, edit, etc...Posted by A dead marine on 2005-01-08 at 14:54:08
QUOTE((U)Bolt_Head @ Jan 8 2005, 01:37 PM)
Sorry i'm too lazy to test.  But is the problem that you can still see the floor hatch?

The only problem I saw was that your giving it back to player 1, so player 1 would be able to see it when it was cloaked.
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Yes, the problem is that, myself, could still see the floor hatchs.
I followed every step that is from this link. So what should I do to not let myself sees it?
Report, edit, etc...Posted by LegacyWeapon on 2005-01-08 at 14:58:09
Don't use yourself. It said Player Comp1, not player 1. Don't use a human for the floor hatches.
Report, edit, etc...Posted by A dead marine on 2005-01-08 at 15:09:09
So I can use player 2 to view the waves? I edited the players, I changed the player 1 to computer. When I enter the game, the waves still look screw up. Some just show up than disappears than show up again. Mean while some are doing the waves.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-08 at 16:08:00
I meant, the floor hatches never get owned by a human player. Always by computers. That is why you need 2 computers. If the floor hatches are owned by you, you can see them. But if they aren't, you can't see them and so they look like invisible moving things.
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