[WARNING] Long post! Prepare some cookies--preferably chocolate flavoured ones!
Okay I've made a mini game protect the reaver a few months ago.(it seems like all my good maps are mini games lol) where you'll have to escort a reaver to its target while killing any foes in the path. Now I have made a 'vs' version for two teams to battle it out!
Stats
Units
Reaver
Speed(speed as in attack speed)
Tough
Splash
Swarm
Range
GAY
Scout
Annoying
The reaver: unit you have to protect. Each team will have 4 of them
Speed: units with fast attack. Has 2 upgrades
Tough: units with a tough being. Has 1 upgrade
Splash: units that deals splash damage, has 2 upgrades
Swarm: units that comes in groups, has 2 upgrades
Range: units with good range and decent attack, has 2 upgrades
GAY: units with insane armor and high hp, has 2 upgrades
Scout: unit with flying ability and good for scouting, has 2 upgrades
Annoying: units with annoying fast upgrade speed, has 1 upgrade
Unit counter cycle (which unit is good vs which)
This Unit 0wns> This Unit
Speed > GAY
Tough > Speed
Splash > Tough
Swarm > Splash
Range > Swarm/Annoying
GAY > Swarm/Annoying
Scout > Annoying
Annoying > Scout
This is the basic concept, I'll go over the stats now:
Speed:
Level 1: Jim Raynor (with stim) 15hp 1 armor 8 attack
Level 2: Devourving One 22hp 2 armor 12 attack
Level 3: 2x Fenix 28hp 2 armor 14 attack
Tough:
Level 1: Zealot 12hp 4 armor 12 attack
Level 2: Dragoon 10hp 10 armor 29attack
Splash:
Level 1: Firebat 21hp 1 armor 6 attack
Level 2: Lurker 29hp 2 armor 12 attack
Level 3: Archon 37hp 3 armor 35 attack
Swarm:
Level 1: 3xZergling 5hp 0 armor 6 attack
Level 2: 3x Hydralisk 11hp 1 armor 9 attack
Level 3: 3x Hunter Killer 17hp 2 armor 13 attack
Range:
Level 1: Ghost 12hp 0 armor 14 attack
Level 2: Seige Tank 14hp 2 armor 16 attack
Level 2: Seiged Seige Tank 16hp 1 armor 20 attack
Level 3: Guardian 18hp 2 armor 30 attack
GAY:
Level 1: SCV 20hp 7 armor 4 attack
Level 2: Probe 25hp 11 armor 4 attack
Level 3: Drone 40hp 13 armor 4 attack
Scout:
Level 1: Scout 1hp 0 armor 7 attack
Level 2: Wraith(no cloak) 1hp 0 armor 9 attack
Level 3: Mojo 1hp 0 armor 15 attack
Annoying:
Level 1: Vulture 13hp 2 armor 6 attack
Level 2: Hero Vulture 40hp 2 armor 10 attack
Reaver both reavers are owned by same computer player:
Team 1: normal reavers 100hp 10 armor 0 attack
Team 2: hero reavers 100hp 10 armor 0 attack
Briefing:
4 Reaver faces pop-up:
Text as following:
Reaver 1: It's time...
Reaver 2: Let's kill the other team's reavers...
Reaver 3:What...what if we die?
Reaver 4: The other team wins!
Game details:
Right at the beginning there'll be a 10 second count down--players can choose their unit.
After count down both reavers will follow a set of path until they meet. Meanwhile the human players rush in front to clear the path.
Players respawn 3 seconds after being killed, and can choose another unit. If they have 10 kills, they automatically get the level 2 of the type of unit they chose. 30 kills = level 3.
Players teleport right next to their reaver after respawn.
Rest are unknown.
When my friend returns my SC CD. It'll be within a week. Everything has been planned and i can make this map within 15 minutes.
Anyone balance the statistics out for me? I'm not sure if I made them perfect...(especially tough, I just shuff in values without thinking)