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Staredit Network -> UMS Assistance -> Get back the same unit upon death...
Report, edit, etc...Posted by hata711 on 2005-01-12 at 13:30:39
Is there a trigger that makes your unit revive upon death?
I mean...
If i own a marine and it had been killed, then it will auto replace another marine for me at "xxxx" location.

Thanks for all the helps smile.gif
Report, edit, etc...Posted by chuiu on 2005-01-12 at 13:32:06
Uh ... sure.

Conditions:
Current player suffers deaths of at least 1 Terran Marine.

Actions:
Modify deaths for Current player: Subtract 1 for Terran Marine.
Create 1 Terran Marine at 'xxxx'.
Preserve Trigger.
Report, edit, etc...Posted by hata711 on 2005-01-12 at 13:50:11
QUOTE(Chu @ Jan 13 2005, 02:32 AM)
Uh ... sure.

Conditions:
Current player suffers deaths of at least 1 Terran Marine.

Actions:
Modify deaths for Current player: Subtract 1 for Terran Marine.
Create 1 Terran Marine at 'xxxx'.
Preserve Trigger.
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Nono...
the unit is unidentify, any unit that is dead (we don't know)
For eg, anyone who choosed "Zealot" and died, then the system gives him back a "Marine"?
I want the same unit...

Thanks happy.gif
Report, edit, etc...Posted by chuiu on 2005-01-12 at 13:54:27
There is no other way of doing it without making a trigger for every unit you want to create.
Report, edit, etc...Posted by Urmom(U) on 2005-01-12 at 16:33:17
yes and besides, the trigger wouldnt be activated because the player didnt suffer a death of a zealot. so heres a continuation of chus trigger:


null
Trigger
Conditions:
¤ current player has suffered at least 1 death of zealot
Actions:
¤ set deaths: subtract 1 for zealots for current player
¤ create 1 zealot for current player at location X
¤ preserve trigger


dont forget your hypers and to do that for every unit you want it to effect like Chu said
Report, edit, etc...Posted by ChaosRyder on 2005-01-12 at 21:13:26
I don't know if anyone still has that map, but Pokemon Cathcer, or something like that, used that system, If you have the map, open it and you could use their way, I don't know if it's like this on above, but it works and it's simple.
Report, edit, etc...Posted by MindArchon on 2005-01-12 at 22:02:53
QUOTE(ChaosRyder @ Jan 12 2005, 09:13 PM)
I don't know if anyone still has that map, but Pokemon Cathcer, or something like that, used that system, If you have the map, open it and you could use their way, I don't know if it's like this on above, but it works and it's simple.
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No it didnt. You only had ghosts, and you started with them.

And I also beleive the trigger was when you command 0 ghosts then it creates some more.
Report, edit, etc...Posted by hata711 on 2005-01-13 at 06:44:57
QUOTE(urmom @ Jan 13 2005, 05:33 AM)
yes and besides, the trigger wouldnt be activated because the player didnt suffer a death of a zealot.  so heres a continuation of chus trigger:


null

Trigger
Conditions:
¤ current player has suffered at least 1 death of zealot
Actions:
¤ set deaths: subtract 1 for zealots for current player
¤ create 1 zealot for current player at location X
¤ preserve trigger


dont forget your hypers and to do that for every unit you want it to effect like Chu said
[right][snapback]123913[/snapback][/right]


THANKS! I will try the hard way then happy.gif
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