I Dont See How How people Do The Leveling Up Triggers a The top
Like * Color* Red Level 2
* Color * Teal Level 3
THen Like Switchs To There Exp Then Back To There Level Again Its Like Pyscho to Do That. Also I Dont Mean To Ask To Much But Also How Do YOu Recevie Like Minerals After Killing Creatures Like You kill Ultra + 50 Minerals You a Ling 5 Minerals?
Usually they will make a psysical counter or mineral counter to make you level at the leader-board. It pretty much depends which method bests suits you.
To set your experienxe back to zero using the leaderborad you just use the action: Set to "X"
You can convert Leaderboard Kill Points into minerals.
And for modulcating leaderboards:
| Trigger |
| Conditions: |
| ¤ always |
| Actions: |
¤ Show Leaderbaord 1
|
¤ Wait 2500
|
¤ Show Leaderboard II
|
| ¤ preserve |
Wait Wait I am Lost How Do You Make It like which Trigger do i oput down
I am Sorry I am COnfused.
The Display Leaderboard Action.
QUOTE
I Dont See How How people Do The Leveling Up Triggers a The top
Like * Color* Red Level 2
* Color * Teal Level 3
You don't ALWAYS have to use the kill score leaderboard. Its probably displaying razings score as exp and custom score as levels.
QUOTE
Also I Dont Mean To Ask To Much But Also How Do YOu Recevie Like Minerals After Killing Creatures Like You kill Ultra + 50 Minerals You a Ling 5 Minerals
| Trigger |
| Description: |
| get minerals |
|
| Players: |
| ¤ Current Player |
| Conditions: |
| ¤ Kill score is at least 50 |
| Actions: |
¤ Subtract 50 kill points from Current Player
|
¤ Add 5 ore to Current Player
|
| ¤ Preserve Trigger |
That is a lot slower.
If i killed 3 zlings at once it would only calculate 1 of them.
Unless if u have hyper triggers?
Im not an expert but i think that is right
If you're not using hypers then you simple make a couple of those triggers but change the conditions and actions.
One that requires 50 kills score and gives 5 ore. One that requires 250 kills score and gives 25 ore. One that requires 500 kills score and gives 50 ore. And so on.
The Thing is I dont Want That Anyone ever played Like An Rpg Were You Get minereals just For Killing units and Stuff Like that. Thatds what i kinda Want But I dont Under Stand the ScoreBoared Trigger, Like What Do I put Done For Levels and Exp? Scoreboared for ?
You are speaking english right? I'm sorry but I can't understand you. Please spellcheck, grammar check, and do any other check you think would work.
In Simpler Terms I just Wanna Know Trigger For How to gain Minerals For killing one unit and getting. it Like In Diablo 2 act 4 rpg.
You can name the scoreboards.
There should also be another "topic" forum thingy on this too. It should also be in the tutorials.
Player:
Current Player
Condition:
Player kills a unit
Action:
Add score
Add mineral
(newb vers.)
QUOTE(VanillaCoke @ Jan 12 2005, 07:55 PM)
In Simpler Terms I just Wanna Know Trigger For How to gain Minerals For killing one unit and getting. it Like In Diablo 2 act 4 rpg.
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StarmamJr posted how to gain minerals from kills and I'm 100% positive we have tutorials on how to do this. Why are you still asking?
DT, they are not flawed if you balance the map so that a Zergling isn't the hardest unit in a game and Kerrigan isn't the easiest.
And a matter of fact, that tutorials lists a method exactly like the one StarmanJr posted. Matter of fact, it was method 2. It also happens to be the most commonly used method in maps. And has been used in tons of great "RPG" maps and other kinds of maps like the Aeon maps.
I think it would be very "noobish" to say it isn't a very good method.
Whatever map I make I always make sure to balance out the units so that you get what you deserve from them in terms of kills and cash.
But it is extremely limiting to HAVE to order your units in terms of kill score. You can use a unit-detection KTC method to scale your kills MUCH more efficiently. There is no true use for that outmoded KTC method.
Yes, ok. Let's force beginner level map makers making beginner level maps to do a very advanced and complicated method that takes hours to code.
KISS is a common term in making games. Keep it simple stupid.
Then use they dead simple set-to-0 method and don't worry about scaling kills. That is simplest.
That's even worse than the minerals per kill score method.
In what way? it fairly accurately converts a kill to a set amount of minerals.
Hypers are dead simple, all you have to do is be told what they are. They can worry about stacking waits another day.
Yes, lets have him complicate his map and then tell him to worry about the repercussions later.
Listen VanillaCoke, you can use whatever method you want. Just be sure you take the time to read that tutorial to learn how to do it right.
DT, I'm done posting here, this has been an excessively long and pointless debate over what set of triggers are better.

I Get How to Do it know! Why Are You Guys Continuing to Talk?
Alright. This is my last word. I suppose that old method is the "simplest" but you can't get very far as a mapper without switching.