DT, shut the

up right now.
hata, if you used the exact triggers that Nozomu created then you will get 1 mineral per kills score. Which means if you kill a zealot you will get 200 ore. If you kill a zerling you will get 50 ore and if you kill Kerrigan you will get 4000 ore.
You need to customize the amount minerals per kills score you give to players so that it satisfies your map. If you only want 1 mineral per kill of a unit then you go by the method that DT insists is the greatest and only method that all pro's use in every map they have ever made. Just take a look at his maps! (if you can find them)
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Look thing with the system, is what most people are looking for is 1 kill to 1 mineral conversion. I DO NOT say that this is the only good method. I only say that the other method is old and has little place. it always confuses newbies who don't want the issue of scaling kills.
yeah, go to the DLDB and look up Spell Defense. Tell me what method I used.