QUOTE(ChaosRyder @ Jan 13 2005, 12:22 PM)
There is alot of thigs that can cause lag. Some sprites can cause lag, lost of units moving can cause lag. Too much triggers executing at the same time can also cause lag, lige a huge bunch of Hyper triggers.
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Triggers fire one at a time, they can't fire at the same time.
QUOTE(LegacyWeapon @ Jan 14 2005, 11:16 PM)
Whatever happened to that SaLa, tutorial keeper... I think we still need one

I thought Bolt said that massive amounts of triggers do not cause lag, even with hypers. Only physical changes, like units spawning or being destroyed.
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Yeah thats what i said, and thats what I continue to belive until someone proves me wrong. PS if waits caused lag then hyper triggers would lag the crap out of your map. And im talking about a map with NOTHING but hyper triggers. And if you did that you wouldn't even notice a change.
Same with multiple ALWAYS triggers. The condition doesn't mean

, I could have a condition require 20 switches to be set and have it fire every trigger round, and cause a

load of lag. Then at the same time i could create 20 triggers full of actions using 'always' as the condition that cause no lag. When talking about triggers causing lag the action is all that matters. The condition just gives you an idea of how often it happens.