Staredit Network

Staredit Network -> UMS Assistance -> Music Screws Up
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-13 at 15:20:54
ranting.gif AHHHHH i hate this.... my music wont loop. each time i use stardaft2 so make my maps better my music gets screwed up. and starforge messes up my comp for reason i dont know... so im forced to make maps with x-tra edit alone unless i use stardaft2 and have silent maps.... help pleese. NOTE:it only messes up SOME times on SOME maps not ALL Y? helpsmilie.gif
Report, edit, etc...Posted by chuiu on 2005-01-13 at 15:24:01
Just add the sounds in last. I don't remember what SCMDraft does to wavs, but I just added my sounds in last using it and it worked fine.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-13 at 15:24:59
StarForge tends to mess up imported soudns unless you fix it with X-tra or WinMPQ.

draft shouldn't mess up the sounds, I never had that prblem. Did you rename the string for the sound? Also, make sure the conditions are being fulfilled.

When you say it doesn't loop, does that mean it just won't play again, or it won;t play at all. If you used waits in the trigger that controls the music looping, that can cause a lot of problems, as well as if you have hyper triggers owned by that player. You can use deathcounts as a timer instead, and have it find the game speed and play from the deathcount timer you could make.
Report, edit, etc...Posted by (Dual)Archon on 2005-01-15 at 00:24:45
http://www.staredit.net/index.php?act=tuto...%20to%20Seconds


http://www.staredit.net/index.php?act=tuto...Looping%20Music

You Might want to Use These 2 To Help You out!!!!!!
Next Page (1)