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I was working with the idea of having to MC the unit to stop it and make it turn around; not because it is easier, but because it would be funny; maybe that could be the first round; an easy round to do, and it would get harder later!...
Hmm MCing it at first, I'll take that into consideration, but would make things complicated, but then again I would like to make this map very special!
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Why I'm confused?
First of all, I still don't know what you mean by "laser".
Secondly, Screen00.pcx or w/e is a minimap JPG, not a gameshot screen. It looks like an upgraded version of the first one you showed.
This is all confusing...
Well, I think that better than MCing as first, easy round it would be better if:
Round® 1: Touch ball w/ Zergling to hit
R 2: Unupgraded Zergling to hit ball
R 3: Ball become slightly faster.
R 4: You have to MC it
R 5: You have to Siege Tank on it(SC Volley Ballesque)
R 6: You have to MC it, it becomes an upgraded Zergling(teleports to other side when reaches middle)
R 7: You get slower units
R 8: Slower still, units
R 9: The ball becomes a scourge, and you have to use.... Reaver to hit...
R 10(Hardest): It becomes your ENEMYS' unit, and so it can odge your units. You have toFlare it so it can't see you, then knock it back. When you hit it the enemy has to MC it to get it back, until it reaches THEIR side, in which case, YOU control it.
R 11(Final): Like Archon Soccer, yuo attack the ball to scare it somewhere else. However, it's being told every 2-4 seconds(random) to move to the goal. There are many of them. You can use Lurkers, Reavers, or Siege Tanks to attack them,.
That would be cool... *drools.*
First Off, I am not referring to the minimap pic but to the word above it
Screen00.PCX which also has some note saying (Number of Downloads)
Secondly, I am making the units get slower as level progresses and I might as well add more levels. Here is my list:
[KEY]
*Similar Purpose as stated
L1: SCV(*touch to hit ball back)
L2: Regular Zergling("*")
L3: Two balls appear
L4: Three Balls appear
L5: Revert to One Ball (Slightly faster and TIME LIMIT ADDED)
L6: Revert to One Ball (Scourge unit and TIME LIMIT DECREASED)
L7: Reaver(*) (TIME LIMIT INCREASE)
L8: Revert to Four Balls (Each Unique and TIME LIMIT INCREASED)
L9: DA(Mind Control)
L10(FINAL): Revert to SCV, LOSE CURRENT VISION AND GAIN VISION OF BALLS, 9 SLOW BALLS APPEAR, plus 3 SCOURGE BALLS, plus 2 MEDIUM BALLS
I hope that kinda sums up to whatever you guys want, I'd do the other stuff, but too complicated... well for me :*( hehehehe...