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Staredit Network -> UMS Assistance -> End game settings for computer and humans
Report, edit, etc...Posted by hata711 on 2005-01-13 at 23:06:36
I've set a trigger for foes command exactly 0 of "certain building".
And it will end the game for victory.

But i want to make another trigger for victory if all human foes have left the game.
Since i have forces of...
1computer + 3 humans
vs
1computer + 3 humans
So, if the 3 human players have left the game but the computer is still in the game.

How do i do this?

Thanks! smile.gif
Report, edit, etc...Posted by KaboomHahahein on 2005-01-13 at 23:10:11
I don't understand your explanation completly but here goes...

If the human foes leave the game their buildings will become p12 buildings so the other team will still win if the other team all leaves. You don't need another trigger.
Report, edit, etc...Posted by CheeZe on 2005-01-13 at 23:23:32
Use the Default Win condition similar to the default triggers when you start a new map for enemy humans.

Have a seperate trigger checking for computer's death.
Report, edit, etc...Posted by chuiu on 2005-01-14 at 01:33:30
Assuming that players 1-6 are human and 7 and 8 are computers. Just do something like:

Force 1 (players 1-3)
Conditions:
Force 2 commands exactly 0 men. (players 4-6)

Actions:
Victory.

Force 2
Conditions:
Force 1 commands exactly 0 men.

Actions:
Victory.



But that will check for men to give victory. You need to change it so that it checks for whatever each player has to represent he is still in the game. If you have nothing, then create something. A map revealer, anything.
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