in bounds, there are legs where there are units walking around randomly, and u havta get past them, how do u make them do that? and for that matter, how do u make the kill triggers for when they walk into each other?
Not sure if your average but oh well.
To make them walk around randomly use the AI Script Junk Yard dog.
To kill your bounder when you run into one center locations on your zergling. Then make a trigger so if the comp brings a unit to that location kill the bounder.
The randomly walking trigger is Ai script junkyard dog. As for the other thing Im not sure what you mean...
Edit: Bolt beat me to it

actually i am average, i already made 2 or 3 bounds, probably not well spread, but thats not the issue, i really want to make my bounds better, i think they might by sorta so-so, if not bad, but the overall quality is getting better
o, and thx
Average map making skill would say that you know all conditions and actions and what they do.
Therfore, your not

well this might be complicated for you but u can make a big trigger and junkyard roaming and they move funny i learned it from SAMax
what would "advanced" map making skils be then? It sounds what your discribing high is what "advanced" map making skills are.
Advanced would be able to do systems and complicated triggers that are connected through those systems.
You don't need to use Junkyard Dog for larva movement
QUOTE(Commanda_Panda @ Jan 16 2005, 11:23 AM)
You don't need to use Junkyard Dog for larva movement
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i know

, they roam around on their own
Did you still need help on the trigger to find out if your "bounder" has walked into a wandering unit? Or has your problem been resolved.
And i felt stupid about not knowing how to use random battles switches in my first RPG...
i think i got it, if i run into any problems tho, i guess i know who to ask