Staredit Network

Staredit Network -> UMS Assistance -> in bounds, how do units move randomly?
Report, edit, etc...Posted by EdAi on 2005-01-15 at 02:14:02
in bounds, there are legs where there are units walking around randomly, and u havta get past them, how do u make them do that? and for that matter, how do u make the kill triggers for when they walk into each other?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-15 at 02:17:10
Not sure if your average but oh well.

To make them walk around randomly use the AI Script Junk Yard dog.

To kill your bounder when you run into one center locations on your zergling. Then make a trigger so if the comp brings a unit to that location kill the bounder.
Report, edit, etc...Posted by ShadowSnipe4 on 2005-01-15 at 02:17:32
The randomly walking trigger is Ai script junkyard dog. As for the other thing Im not sure what you mean...

Edit: Bolt beat me to it disgust.gif
Report, edit, etc...Posted by EdAi on 2005-01-15 at 02:25:35
actually i am average, i already made 2 or 3 bounds, probably not well spread, but thats not the issue, i really want to make my bounds better, i think they might by sorta so-so, if not bad, but the overall quality is getting better

o, and thx
Report, edit, etc...Posted by chuiu on 2005-01-15 at 02:55:34
Average map making skill would say that you know all conditions and actions and what they do.
Report, edit, etc...Posted by High on 2005-01-15 at 02:57:30
Therfore, your not


closedeyes.gif
Report, edit, etc...Posted by (Dual)Archon on 2005-01-15 at 13:38:26
well this might be complicated for you but u can make a big trigger and junkyard roaming and they move funny i learned it from SAMax
Report, edit, etc...Posted by SA_Max71 on 2005-01-15 at 13:42:16
what would "advanced" map making skils be then? It sounds what your discribing high is what "advanced" map making skills are.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-15 at 14:46:58
Advanced would be able to do systems and complicated triggers that are connected through those systems.
Report, edit, etc...Posted by Commanda_Panda on 2005-01-16 at 12:23:50
You don't need to use Junkyard Dog for larva movement
Report, edit, etc...Posted by EdAi on 2005-01-16 at 23:21:20
QUOTE(Commanda_Panda @ Jan 16 2005, 11:23 AM)
You don't need to use Junkyard Dog for larva movement
[right][snapback]126364[/snapback][/right]


i know ranting.gif , they roam around on their own
Report, edit, etc...Posted by LegacyWeapon on 2005-01-17 at 08:50:14
Did you still need help on the trigger to find out if your "bounder" has walked into a wandering unit? Or has your problem been resolved.
Report, edit, etc...Posted by Neiji on 2005-01-17 at 12:22:29
And i felt stupid about not knowing how to use random battles switches in my first RPG...
Report, edit, etc...Posted by EdAi on 2005-01-17 at 19:37:27
i think i got it, if i run into any problems tho, i guess i know who to ask
Next Page (1)