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Staredit Network -> Miscellaneous -> Public Beta: Outpost War
Report, edit, etc...Posted by chuiu on 2004-01-04 at 15:18:58
It still has a ton of work to be done on it, but this is good for now.

Objective: Defeat all enemy outposts (every place units spawn).

You can use one of 6 men. To use the special attacks, simply scan at the comsat.

Tank, it does the most damage, and can siege to do more damage. It's special is designed to protect it from people attacking it while sieged (or not). Using its special kills all enemies in a small explosion. And you can run over anyone who is in your way, including allies.

Goliath, toughest of them all, can withstand 2 sieged tank hits or sunken colony hits. It has the ability to heal itself and all allies around it with its special. Also can run over men, like the tank.

Vulture, the mine layer. You get your original 3 mines to start. Or, using you special, you gain an additional 9 that are laid out by 3's on the field. This special also heals the vulture all three times it lays those mines.

Shuttle, the bomber. This guy pack 4 different bombs, with 2 of each in its payload. Probe is the explosive bomb, it kills all nearby men for allies and foes alike. The SCV is a bio type bomb that weakens all enemies near in (in a larger range than the probe bomb). Follow the SCV with the drone, and you have a nice combination. The drone creates multiple lurkers which attack the enemies, can be used to kill or drive off foes. And finally the infested terran ... ^^;; Shuttle special re-arms you with 3 more IT's.

Templar, reaps havoc from the skies. With storms cost 30 mana, and halucination 3, you can't go wrong with this unit. And with its special as a full restore spell, you'll be storming untill the sun goes down.

Dark Archon, the mind controler. MC costs 30 mana, but you cannot MC more than 2 tanks at a time and cannot MC other hero_type_men. Feedback is a cheap 3 mana, killing most other mana using units instantly (works great with ghosts). And mealstrom costs only 10, allowing you to team up with a Templar for nice Mealstrom/Storm combo's. If MC wasn't enough, then use the DA's special. Which turns foes into zerglings which rival firebats and zealots alike. Though they dont last long, sorry to say.

Have fun and please report all bugs here. I'm working on another beta or possibly a final release that is soon to come. Oh yeah, the terrain is just a modified Blizzard map, I got lazy. :/
Report, edit, etc...Posted by EzDay281 on 2004-01-04 at 17:02:16
This sounds awesome!
I was hoping you'd add a Zealot, or DT, but still...
it's a SPELL CASTING UNITS map. That owns.
Report, edit, etc...Posted by SpaceBoy2000 on 2004-01-04 at 20:12:59
Hmm, Joining red team doesn't work. And tank seems pointless since I can just mind control 2, though without the run over ability. I would say the best combo would be Dark Archon and Templars. Dark Archon does instant kill on enemy tanks (aka, mind control them in the middle of the enemy force and BOOM!) or maelstorms enemy units. The computer will run more units into the cluster of maelstormed men (especially at the middle choke) and then, a few storms by the Templar, and you have a puddle of blood.

I really find little use for the Dark Archon special ability. Though I do usually keep mine VERY safe since they can't respawn.

Oh, BTW, if you choose units first, you don't get to join any team at all.
Report, edit, etc...Posted by chuiu on 2004-01-04 at 20:42:14
You cant choose a unit before you choose a force.

And the hero tank kill all enemies around it for its special, I would say thats pretty worth using.
Report, edit, etc...Posted by SpaceBoy2000 on 2004-01-04 at 20:45:41
QUOTE(Chu @ Jan 4 2004, 08:42 PM)
You cant choose a unit before you choose a force.

And the hero tank kill all enemies around it for its special, I would say thats pretty worth using.

Yes, but so does a Goliath. Plus, Marines and ghost do stay a fair distance away too...

Hmm, I don't like it how if you die once, you're out permanently. Maybe a few lives would be nice.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-01-04 at 22:06:46
You don't. You should respawn. Endlessly.
Report, edit, etc...Posted by chuiu on 2004-01-04 at 22:49:52
Yeah, and the goliath doesn't kill enemies around it as it's special. I dont know what map you're playing, but its not the one I uploaded up there.
Report, edit, etc...Posted by SpaceBoy2000 on 2004-01-05 at 00:20:39
What? I don't respawn.

Oh yes, I was mistaken. The goliath work fine for me. Sorry about the confusion.

Ah, the only problem with the hero tank is that I often kill my own troops...8(!

More comments - The Dark Archon and High Templar still owns. One gets instantly regenerated, the other has instant kill (like MCing an enemy in the middle of thier formation). The shuttle is very ackward to use because my skills aren't up to it...but meh.
Report, edit, etc...Posted by chuiu on 2004-01-05 at 01:36:55
Actually, a tactic I found works really well is MC's a firebat and sending it with your allies units into battle. That added 3 armor makes marine gunfire almost bounce off the firebat, enabling your allies units to get more shots off before they kill the firebat.

Has anyone used the vulture? I've killed well over 40 units very quickly with his mine laying special. And my sieged tank is damn near invulnerable when sieged, because of the special attack.

Shuttle is great for its special, it's an easy way to speed up base killing if your opponent is ignoring you.

And there was something unintentional by DA. I left in some old test triggers that work off the zerglings. So you get an added bonus of JYD on your enemies when the lings attack (invincibility included).

As for the tank and gol raping your allies units, thats your fault. You can avoid them easily (except when spawning, I cant stop the telefrags tongue.gif).
Report, edit, etc...Posted by SpaceBoy2000 on 2004-01-05 at 23:28:20
Heh, I played until the end, and the last beacon wouldn't go away. Oh well, here's a screenshot of what I mean.

Also, see my big black army of doom! And the big red ball of stuff.



Large image (Click to enlarge)
User posted image
Report, edit, etc...Posted by chuiu on 2004-01-07 at 01:01:38
Update, adding and improved some text messages. Some look like crap, I know. And the Mystic hero one lies right now. I'm just releasing this version so people can get a taste of the changes so far.

Mystic has a new special, he morphs into an almighty invincible Archon for a little bit. Then he morphs back with 50% hp, shields, and 30% mana (75).

Here's what I plan on fixing after this version:

- Shorter or better text messages.
- Increasing Tank special range, possibly add another function onto the special.
- Improve base re-taking, right now the spawning sucks.
- Remove the gheyness with HT special.

I wont be fixing that beacon that stays behind, I have no need nor desire to do that. Again, report any bugs or other shiz that I haven't mentioned here.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-01-07 at 08:53:07
I would give you advice and assistance chu, however, I am trying to complete my own map xD Sorry.
Report, edit, etc...Posted by SpaceBoy2000 on 2004-01-07 at 11:10:08
Chu, I found all the source for all my problems: I was doing it in Singleplayer. On LAN, the map works flawlessly. Anyways, you might want to put a note on the map warning people from playing in singleplayer, or maybe change it to work in singleplayer.
Report, edit, etc...Posted by chuiu on 2004-01-07 at 13:19:38
Um ... NO! That would require me removing over 60 triggers. I am _NOT_ going to make a multiplayer game for single player. This map was not ment for 1 or 3, or 5 players, it was ment for an even amount.

Besides, everyone knows that UMS maps are censored.gif tier when made single player. You are highly restricted in what you can do, and I dont want to throw out any censored.gif ty maps.

So either play online with a friend, or don't play at all.
Report, edit, etc...Posted by SpaceBoy2000 on 2004-01-07 at 18:50:36
Okay, like I was saying, maybe some sort of warning in the map not to play in singleplayer. Anyways, here's a balancing issue: Zealots are weaker than firebats because they do not do splash damage. Maybe give them some sort of advantage to counter Firebats, like their speed upgrade or something. Or maybe increase thier attack.
Report, edit, etc...Posted by chuiu on 2004-01-07 at 19:32:03
When both forces had equal men (both were firebats) then I noticed that the Shiva force was usually stronger for some reason. The addition of the zealot appeared to make them equal so I don't intend on making them any stronger.
Report, edit, etc...Posted by SpaceBoy2000 on 2004-01-07 at 20:05:41
Hmm, I see your point. After playing for a while, the white guys usually take the bottom with no effort at all. Maybe because red's tanks are seiged uselessly near the shore of the water instead of nearer to the outpost at the bottom. Perhaps that can be fixed.
Report, edit, etc...Posted by chuiu on 2004-01-07 at 20:30:46
That tank does as much damage as the enemies tank in the same spot. It's fine.

UPDATE!

Changes in this version are:

- Better text messages.
- Better Tank special (bigger explosion size).
- Better base re-taking (you can retake the top or bottom base if its been destroyed, I just improved this)
- HT to Archon no longer lags like a mofo, I removed the FX.
- Fixed Goliath special.
- Added some color to the map.
- Gave the Archon more attack.
- And fixed some issues with unit caps.

Once again, if you see anything abnormal or unusual please tell me so I can fix it. As of right now all I'm doing is finishing touches on the map.
Report, edit, etc...Posted by SpaceBoy2000 on 2004-01-07 at 21:36:33
I think you misunderstood me. Those tanks heavily cover a choke point that the other side doesn't use, so it's kind of pointless...while the white team has everything attack the bottom outpost instead.

Have you tried just play a map by itself, with it all revealed to you, but you don't interfere in any way? Multiple runs of the game may reveal some imbalances in terms of location placement and terrain design. Just a thought though, a friendly suggestion.
Report, edit, etc...Posted by chuiu on 2004-01-07 at 22:09:33
I did 2 times. But thats it. I dont have all the time in the world to make the map perfect. From what I could tell, there was VERY LITTLE that was imbalanced, so I'm not going to change it. And now you're confusing me on the tank issue, send me a screenshot of what the #### you're talking about.
Report, edit, etc...Posted by EzDay281 on 2004-01-07 at 22:38:22
Shiva vs IFrit...
Ifrit is a demon, correct? I can't remember much about what I read about him, but isn't he some higher type of demon?
While as Shiva is a goddess of destruction and creation...?
How could a demon beat that? Of course, for all I know, I could be confusing what I read about Ifrit with something I read about something else... \:
Report, edit, etc...Posted by chuiu on 2004-01-07 at 23:53:30
I dont know, nor do I care. They are opposites in the way of elements.
Report, edit, etc...Posted by EzDay281 on 2004-01-08 at 01:12:54
Do you mean to say...
that Shiva is related to Ice, Ifrit to Fire, and that Ice and Fire are elemental opposites?
Report, edit, etc...Posted by chuiu on 2004-01-08 at 02:11:26
Thanks for pointing out the bleeding obvious.
Report, edit, etc...Posted by EzDay281 on 2004-01-08 at 02:27:00
Sorry, just needed to check. Couldn't be sure.
EDIT:
And I suppose you mean "bloody obvious", not "bleeding obvious", right?
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