Staredit Network

Staredit Network -> UMS Assistance -> cloak a bunker so u can build on it
Report, edit, etc...Posted by Oo.Mario.oO on 2005-01-16 at 13:55:55
how do u cloak the bunker so u can build right on top of it?
Report, edit, etc...Posted by KaboomHahahein on 2005-01-16 at 14:06:16
YOU mean the disable doodad state cloak or you move the bunker to a safe spot so it is completly invisible?
Report, edit, etc...Posted by Oo.Mario.oO on 2005-01-16 at 14:11:34
complety disabled so that u can walk and build on
Report, edit, etc...Posted by KaboomHahahein on 2005-01-16 at 14:17:42
Then do you mean


Trigger
Description:
Disabling Bunker
Players:
¤ Current Player
Conditions:
¤ Whatever
Actions:
¤ Set doodad State, disabled for bunker at location X for currentplayer


Check the tutorials before asking.

http://www.staredit.net/index.php?act=tuto...n=02&g=Triggers
Report, edit, etc...Posted by Oo.Mario.oO on 2005-01-16 at 14:24:05
no i mean were u can't see it at all not like an origanl cloak thats ez i mean so u can't see your own bunker
Report, edit, etc...Posted by KaboomHahahein on 2005-01-16 at 14:29:11
Then you have to move the bunker to another location that is safe then the units will fire from the origianl spot of the bunker.

I think this is the trigger. I am not sure.


Trigger
Description:
Moving the bunker
Players:
¤ Current Player
Conditions:
¤ Whatever
Actions:
¤ Move 1 bunker at location X to location Y

Report, edit, etc...Posted by Oo.Mario.oO on 2005-01-16 at 14:33:44
ill try it
Report, edit, etc...Posted by KaboomHahahein on 2005-01-16 at 14:37:10
I think it is in one of the ransom map making tips. Look for it for the precicse triggering.

ADDITION:
I found it it is

QUOTE
If you move a bunker loaded with units to another location in the map, the units placed in them will still fire from where they were originally were located, regardless of where the bunker is/was placed.
Report, edit, etc...Posted by DT_Battlekruser on 2005-01-16 at 16:36:55
We have tutorials for everyhting! honestly: http://www.staredit.net/index.php?act=tuto...sible%20Bunkers
Report, edit, etc...Posted by chuiu on 2005-01-16 at 17:46:18
I remember when I accidentally discovered that a couple years ago. To this date I still don't know if I was the first person to discover it.
Report, edit, etc...Posted by Turin on 2005-01-16 at 23:31:57
But when you do this, have the location you are going to filled with supply depots. Then you have locations x, y, z. You have triggers "player1 bring atleast 1 bunker to anywhere, center location x on bunker owned by player1" , "player1 bring atleast one bunker to location x, center location y on supply depot owned by player2 at z" , "player2 bring atleast one supply depot to y and player1 bring atleast one bunker to x, remove one supply depot at y for player2 and move bunker at x to y for player1" . It is a bit long, but it will work. Locations x and y are 2x3, and location z is over the entire area that you move bunkers to. And you can substitute any 2x3 building for supply depots, like armories and shield generators.
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