
HEy, it's me again, on the same @#!* map (

) , now i did almost all the trigger and i refound the broodwar cd (i 'd lost it) and i try my map and the game crash....
it's a map 80/80 made entirely with starforge, their's stacked building in it, a 12 comp and no crashing building(independent cc) or things like this.
COuld it be coz of the size? I've tried without the stacked building and it still don't work...
Do i have to rebuild the entire map on a 96/96 map?
Thx
Gh[o]st_
Dont use odd sizes. Best to stick with the ones known.
The 80x80 will crash the map.
False, it'll only crash if it's the first map you play upon loginto B.Net.
Play any other map first, then play this one, if the crash is due to size, then just do this whenever you need test.
I suggest you make the map bigger so you don't have to do this, then change it back down.
Oh, and make sure nothing's sticking out in the edges or a sprite that crashes...
yea, doesnt it aqlso say that making it irregular map sizes would make it crash? if so, beware whenever u make a map size
Replying to John: like independet comand center or independent starport, those crash it
QUOTE
it's a map 80/80 made entirely with starforge, their's stacked building in it, a 12 comp and no crashing building(independent cc) or things like this.
the latest version of StarForge saved baks every now and then, you could check to see if that crashes as well. It's saved me several times when something screwed up while I was saving and the map got corrupted.
fixed thx all
i resized the map with Scdraft2 and now it works thx all
Gh[o]st_
i have probs with starforge too.
like it saves files that say (no file) somtimes. and when i make my map it wont play at all. and when i put it into xtra, it opens but i cannont save. oh darn.
and im a newb at sprites lol. maby that y it diditn work? i check the gun part(no idea) and a flag (still no idea) and i dunno.
Well SCXE will just delete the sprites for you. It deletes all the "invalid" units that SCEX cannot support like stacked buildings sprites, p13+. It should not effect the saving file.
What does it say when you try to save it?
QUOTE(Chu @ Jan 19 2005, 04:11 PM)
[right][snapback]128116[/snapback][/right]
oops i only read to the 80/80 part, i thought that was sufficient enough

QUOTE(KaboomHahahein @ Jan 19 2005, 05:48 PM)
Well SCXE will just delete the sprites for you. It deletes all the "invalid" units that SCEX cannot support like stacked buildings sprites, p13+. It should not effect the saving file.
What does it say when you try to save it?
[right][snapback]128196[/snapback][/right]
If I my memory serves me, placing a P13+ unit and then opening the map in SCEX can cause some problems.