Staredit Network

Staredit Network -> UMS Assistance -> Share Vis
Report, edit, etc...Posted by Chill on 2005-01-17 at 12:50:46
What's wrong with this?

Players:
Player 7
Player 8

Conditions:
Always();

Actions:
RunAIScript(Turn ON Shared Vision for Player 1);
RunAIScript(Turn ON Shared Vision for Player 2);
RunAIScript(Turn ON Shared Vision for Player 3);
RunAIScript(Turn ON Shared Vision for Player 4);
RunAIScript(Turn ON Shared Vision for Player 5);
RunAIScript(Turn ON Shared Vision for Player 6);
Comment("Vision");

I know I'm missing something obvious
Report, edit, etc...Posted by Felagund on 2005-01-17 at 12:54:03
If you're trying to give vision so players 1-6 can see players 7 and 8 go like this:


Trigger
Description:
Give Vision
Players:
¤ 1
¤ 2
¤ 3
¤ 4
¤ 5
¤ 6
Conditions:
¤ Always
Actions:
¤ Run AI Script: Give Vision for Player 7
¤ Run AI Script: Give Vision for Player 8

Report, edit, etc...Posted by Chill on 2005-01-17 at 12:56:09
Ah. I thought it might be something like that.
Report, edit, etc...Posted by MapUnprotector on 2005-01-17 at 13:36:01
We have tutorials for everything! http://www.staredit.net/index.php?act=tuto...Shared%20Vision

And you call yourself advanced tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-01-17 at 13:38:36
Anyone can make simple mistakes like that.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-17 at 14:00:38
Nothing is wrong with it, Triggers always do what there designed to do.
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