What's wrong with this?
Players:
Player 7
Player 8
Conditions:
Always();
Actions:
RunAIScript(Turn ON Shared Vision for Player 1);
RunAIScript(Turn ON Shared Vision for Player 2);
RunAIScript(Turn ON Shared Vision for Player 3);
RunAIScript(Turn ON Shared Vision for Player 4);
RunAIScript(Turn ON Shared Vision for Player 5);
RunAIScript(Turn ON Shared Vision for Player 6);
Comment("Vision");
I know I'm missing something obvious
If you're trying to give vision so players 1-6 can see players 7 and 8 go like this:
| Trigger |
| Description: |
| Give Vision |
|
| Players: |
¤ 1
|
¤ 2
|
¤ 3
|
¤ 4
|
¤ 5
|
| ¤ 6 |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Run AI Script: Give Vision for Player 7
|
| ¤ Run AI Script: Give Vision for Player 8 |
Ah. I thought it might be something like that.
Anyone can make simple mistakes like that.
Nothing is wrong with it, Triggers always do what there designed to do.