i had an idea for one of those slide puzzles where there are 9 spots and only 8 tiles and you have to arrange the puzzle.
the way i was thinking about doing it even though im not sure if it works is...
use a program like bmp2scm to make a picture on the map then use the jpgmaker for the map and split it into 9 sections deleting the one in the bottom right. Then (the part thats hypothetical) you could put the sections into the map as sprites.
is this possible?
You can't move the terrain, or the sprites. You could move unit sprites though, or normal units, and have them with different minimap colors, but it would take up a lot of units. I can't think of an easier way to do it.
You cannot move terrain...
The best way will to be make a picture out of units and move them around. But moving them will take alot of locations and triggers because they wont just teleport into the same place.
I also don't think this will be a very successfull map. It is not worth the effort.
It will not be too fun seeing as you have limited locations. Also alot of starcraft players don't like the thing very hard to solve these kinds of things.
Maybe you could make a small one.
Rather than a picture you could use 8 different units, the goal being to arrange them 1-8 then the empty space.
Yea, or more units! That would be kinda fun? But it would get old fast.
I don't think there is another way that is simple enough that one would actually want to do that.
Probably the closest thing you could get to this is by using different colored units. Assuming that you really are "Advanced" in your skill type, you should be able to grasp the concept. If you understand the basic Cardinal Direction Grid System, this sort of thing could be achieved quite easily.
Basically, arrange it so that you have a fixed 2x2 type unit, preferably an add-on. What you can do is this: You can fix a grid onto a moveable peice (one that is next to an open spot) and simply move the unit onto that empty spot. By repeating the process over and over again, you can eventually create the same effect.
Mmm that gives me an idea. . . I think i'll make one real quick.
QUOTE((U)Bolt_Head @ Jan 20 2005, 01:55 AM)
Mmm that gives me an idea. . . I think i'll make one real quick.
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O yeah. Bolt, I just replied in the "Grid systems explained in pictures" thread. You might want to take a look at what I in there too, it might give you some other ideas. (I'm getting far too lazy at the experimental maps)
EDIT: I need to add something useful to the topic also. I also forgot to mention that you can still use BMP2SCM and create the terrain, but use it as a guidline for your colored units. You may need to use many different players to make a good pic, but it'll still be worth it.

Yeah im finished. Less than a hour wee (i spent like 20 minutes testing cause i had a stupid bug where I did one of those dumb mistake things)
Here it is
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Don't open it in Xtra or the turrets will be removed.
I also didn't bother putting anythinf fancy in like error messages or spiffy sounds, just the backbone basics.
PS Mp)3, this uses burrowed units but there is no "grid system" used. The burrowed units are just placeholders here.
ยป Moved to Assassitance.
i couldnt get it to work bolt...
Yeah, the map didn't work for me either. Well, anyways I looked at it and I think the problem is that when you move the building, it doesn't happen cuz of the ling. So....yeah.
What the heck, i know it worked cause i tested it. (did you guys even use the web?, you fly the corsair over the building you want to move and then cast web on the space)
Edit: i guess it would be more effecent if i did it the other way around.
QUOTE((U)Bolt_Head @ Jan 21 2005, 10:22 AM)
What the heck, i know it worked cause i tested it. (did you guys even use the web?, you fly the corsair over the building you want to move and then cast web on the space)
Edit: i guess it would be more effecent if i did it the other way around.
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Ohhh....I thought you meant that we web the turret we want to move....ohhhh....silly me.
Yeah after I found out you guys were confused about it I realized that would be better idea. Also cause i could warp the corrsair to the empty space, so it would be faster. Or just make it not matter at all cause its oviously going to move to the empty space.
Yeah. I thought that I was doing something wrong. Well, the way I'm doing it is that a location detects for the empty slot, identifies the tiles around the spot, and you use a menu to choose which one to move into the new slot. A few more triggers, but, I suppose, a longer approach.
EDIT: Here. Got it finished.
the cocoons make it too hard to see i think even tho it is a good idea mayb if u could cloak the cocoons i mean people can tell which pieces can move there
Wow, that make's Bults look way more complicated to you, ifyou didn't have the cocoons it would be great.
QUOTE(TRiGGaMaSTa @ Jan 23 2005, 03:28 AM)
Wow, that make's Bults look way more complicated to you, ifyou didn't have the cocoons it would be great.
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The cocoons are only placeholders, much like bolt's burrowed lings. I'll make an updated version of it.
i would bother spending too much time on this map... it doesnt seem like people would like it that much.
QUOTE(Yenku @ Jan 23 2005, 03:15 PM)
i would bother spending too much time on this map... it doesnt seem like people would like it that much.
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I wouldn't exactly think 10 minutes is too much time.

It's quite simple to do this Slideing Puzzle, ti amy take at most 1 hour and I highly doubt it would take that long.
First you need to create a picture.
THen you randomize that different parts of the puzzle to different sections.
Make a Dropship system to move up down and side to side where you observer(the piece to move) will go.
Then as Bolt said use the burrowed unit system to move the picture.
It really isn't that difficult at all. Someone with average skill level can do it.
if you want to make a point to this map and be able to 'win'...
I'd suggest you make different unit buildings, which you need to arrange in a certain order (and show the correct order next to the puzzle). The solution could even be randomized every time u play