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Staredit Network -> UMS Assistance -> HELPPPP
Report, edit, etc...Posted by tinypross(sp) on 2005-01-20 at 08:32:50
how du u make a noise when a unit walks ahh
i read 1 and tryed it but it juss makes noises all the time can sum 1 plz help
helpsmilie.gif
Report, edit, etc...Posted by Drakiel on 2005-01-20 at 08:40:30
Always
Center 1x1 location over specified unit.
Preserve trigger

(WITHOUT Hyper trigs)

Current player brings 0 unit to location
Play .wav "steps"
preserver

That's it!

With hyper trigs, you'd have to put in a wait, or a countdown timer type wait for it.

Always
Center location
wait 1000ms
preserve
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-20 at 09:16:19
Uhh nope, drakiel.

This is how you should do it.

Trigger
Players:
¤ Player you want to hear wav
Conditions:
¤ Current player brings exactly 0 men to (small 1x1 location)
Actions:
¤ Move location (small 1x1 location) on unit owned by current player at anywhere.
¤ Play wav Footstep.wav
¤ Preserve trigger.


tinypross(sp) for future referance be more specific when naming your topic. We know you want help, thats why your posting here. Also we can't tell you what you did wrong if we don't know what you did, as in the trigger you used or having an attached map.
Report, edit, etc...Posted by chuiu on 2005-01-20 at 10:42:34
Also we have this tutorial in our database. Please check all three of the top links in my sig before you post. The three links are also located in the map making assistance forum at the top of the page.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-20 at 11:16:56
We have tutorials for everything! (Check there first!)
http://www.staredit.net/index.php?act=tuto...%20Unit%20Walks

I know some of you are lazy, but it's pretty organized. It's also a lot faster than posting and waiting for a response.
Report, edit, etc...Posted by Drakiel on 2005-01-20 at 13:39:26
Aye Ubolt, that's better.

Just spat out something real fast. Both work though. Mine just takes longer.

At least he got the concept down.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-20 at 13:42:01
His is a bit more precise because it moves the location back on the unit the moment it leaves the location. Yours centers it (without hypers) every 2 seconds so if the unit moves fast, it will play the sound repetitively. With hypers, the wait might cause wait blocks and other problems, and again if the unit moves too fast, the sound will play repetitively. Bolt's and according to the tutorial, it will play the sound once everytime the unit leaves the location, and not any more.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-20 at 14:00:08
QUOTE(LegacyWeapon @ Jan 20 2005, 12:42 PM)
His is a bit more precise because it moves the location back on the unit the moment it leaves the location. Yours centers it (without hypers) every 2 seconds so if the unit moves fast, it will play the sound repetitively. With hypers, the wait might cause wait blocks and other problems, and again if the unit moves too fast, the sound will play repetitively. Bolt's and according to the tutorial, it will play the sound once everytime the unit leaves the location, and not any more.
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None of that matters if drakel puts the center location trigger before the second trigger, like he listed it. If he does it that way then you will never hear the sound because every time it checks to see if the zergling is in the location it JUST got done centering it on him.

The hyper trigger method with the wait would kinda work. Good enouth for most people to not be able to tell the differance of course.
Report, edit, etc...Posted by tinypross(sp) on 2005-01-20 at 19:44:55
so do u make the location move on the unit u want to make walkin noise ?
and i lost the map i was gunna do it for but i need it 4 another map
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Report, edit, etc...Posted by LegacyWeapon on 2005-01-20 at 20:03:44
That question was answered multiple times above.

QUOTE
We have tutorials for everything! (Check there first!)
http://www.staredit.net/index.php?act=tuto...%20Unit%20Walks
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