QUOTE(saibaman8 @ Jan 20 2005, 02:29 PM)
when i take the hyper triggers away from them it has an annoying pause after its run through the trigger 4 times or so. but on an earlier version of one of the bounds i had the hyper triggers for all players and the levels ran smoothly. and on a map my friend is making, he has the hyper triggers for all players and everything with wait time works fine.
[right][snapback]128845[/snapback][/right]
If you create the hyper triggers under the 'All Players' group then the actual order the triggers fall in is missleading. If you create a obstical trigger after you created the hyper trigger you will have problems because the hyper trigger isn't last. You can't simply fix this by hitting the move down button, thats why we suggest to delete them then recreate them.
QUOTE(saibaman8 @ Jan 20 2005, 02:46 PM)
that fixed the wait problem, but now it doesnt kill the units that it creates
[right][snapback]128860[/snapback][/right]
A trigger can't run partly though and stop unless a wait block delays it. You likely have another missunderstanding with the logic. It is likely we will have to see the map to actually figure out whats going on for this problem.