ok im not shure if its the unit color or if its becasue the unit gets greated right next to a Arbiter but...
here ill say it all so its not vauge...
i have a trigger in my map that automaticly happens and there is a Arbiter right next to where he appears this causing him to auto cloak i think...
(tha player color im using is 87)
would either of those cause the marine to be auto cloaked? (i know how to disable) but what im sying is like the zerglings wont even see him after i move the arbiter enless im like right next to them
is this new or has someone foundthis? it seems werid (if needed ill post the map)
What about moving the Marine toward the Zerglings?
What do colours have to do with anything? And what do you mean by "auto-cloaked"?
ok want me to post the map?
note: i re tested and the marine will look as he de cloakes even in arbiter range
Edit: i moved the Rinor Right next to the Zlings and thats the only time they attacked the normal AI would attack when he is a few squares away like 3
Also the Color 87 is black and might be glitchy or something take a look play the game
Aside from committing mass interceptor murder and watching probes mine really, really fast, what's the point of that map?
no point at all
its just i thought of it odd when the marine was cloaked 1 milasecond then uncloaked the rest of the time if you notice it will look like it should w/o the arbiter
its jsut very odd you know?
Yea well now it's obvious.
QUOTE(Player 14 usage @ 4x speed section)
Arbiters are extremely glitchy.
i didnt even read that
i wasent even lookign at 4x speed so ugh yea XD
Close topic someone