I wanna change my Tilesets but i don't know how to do it...
I tried to use SCMDraft but the function is not available yet.
Thanks
SCM Draft 1 can do it.
GUedit can do it some times
But beware it won't be pretty.
Judging by your skill level:
If you mean that you want to go to a different tileset than badlands...Go File -> New. There you go ^^.
SCMToolkit and GUEdit are the best ways I've seen. But beware, you will have to fix many parts of the terrain. There are a lot of black spots from incompatability with other terrain.
Also, make sure you are only converting between broodware tilesets and Jungle, otherwise it will be VERY ugly.
If your trying to do what everyone else is saying then you can also make a huge custom brush with starforge and then post that into another map. Or another tileset etc.. But I just love starforge...
This will still give you those ugly black tiles..and some even crash SF. So GUEdit and SCMD are the way to go.
QUOTE(RexyRex @ Jan 21 2005, 11:15 AM)
If your trying to do what everyone else is saying then you can also make a huge custom brush with starforge and then post that into another map. Or another tileset etc.. But I just love starforge...
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I'm pretty sure that won't work. It will just use the corrosponding tile values so you will end up with a ugly brush.
I think that's pretty much what happens when you try to change terrain with those programs. They do a 1:1 switchover. For example, if you have a tile that is 2,3 on twilight, when you make it on jungle, it will be tile 2,3. So if there is no tile there, it will be blackness. If there is a tile there, it will use it.
I just tested it, and it works with the same accuracy as conversion with GUEdit and SCMToolkit. However, you cannot do it for entire maps because Starforge doesn't have the kind of memory to handle things like that. It might be able to do 196x196, but that's the biggest I can think of it would work with. I know it can handle 64x64 and 128x128 because I just tested them.
Never said it would keep the same tiles, that is impossible without making a mod. I'll go edit my post to calrify that..thank you.
[center]You could hex edit the ERA section of the CHK, and that works every time, but kills your terrain. The easiest solution was said by Rexy, start over.[/center]
Then import everything with
SCMIEBut you still have to do all your terrain over....
Well, you can have scmdraft open 2 times, have them restored size on the screen (not maximized and not minnimized), then try to copy the terrain by looking at one, and doing it in the other.