
my trigs are all the same for my defense. each player has the same trigs ecexpt different locations.
when i play p1...the hyper trigs work perfectly and everything is fast. when i play p2 hyper trigs work BUT when im making bunkers...it takes like 10 seconds to remove it? i know theres a bug...but not a wait cause p1 has exact same...
does the editor have a priority list or sumting? like it goes p1 then checks others, then p2, then checks all players again?
maby thats why...
if i over come this "obstacle" my map will be finished...
arg!
plz help
