Staredit Network

Staredit Network -> UMS Assistance -> seconds players lags
Report, edit, etc...Posted by axblader on 2005-01-21 at 19:46:40
helpsmilie.gif my trigs are all the same for my defense. each player has the same trigs ecexpt different locations.

when i play p1...the hyper trigs work perfectly and everything is fast. when i play p2 hyper trigs work BUT when im making bunkers...it takes like 10 seconds to remove it? i know theres a bug...but not a wait cause p1 has exact same...
does the editor have a priority list or sumting? like it goes p1 then checks others, then p2, then checks all players again?

maby thats why... mad.gif

if i over come this "obstacle" my map will be finished... mad.gif ranting.gif
arg!

plz help cry.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-21 at 19:50:57
All players isn't checked at all. The triggers owned by all players are checked at the same time as the players that own them. There exact trigger order its mixed with the other triggers the individual players have.

What you proboly did is make the triggers for player 1 then made the hyper trigger. After you did that you made the triggers for player 2. By doing this you ended up with Player 1s triggers before the hyper triggers but player 2s triggers after them. Its not a bug its just trigger order. Move the hyper trigger to player 2 if you want to see what i mean.

The easyest way to fix this is to just delete your hyper triggers then make them over again.
Report, edit, etc...Posted by axblader on 2005-01-21 at 20:32:48
ok...cool...yes i belive i did.
tough the hypers are in force 3...which im not using.

il redo they hypers and see what happens.

thx
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