Ok. So close from finishing the p1 mode its not even funny (FF7 World).
Was doing some last strings of text when I noticed the dreaded (no text) inside of the text box. So I immediately figured I was maxed out on strings. So I went into ProEdit's String Editor and it said I only had 877 strings. I selected all the strings then recycled them and it stayed at 877. I can add more locations and switch names and such, but any more text I had gets converted to (no text).
Is there some sort of max strings of text allowed within the string limit of 1024 that I'm not aware of?

There is a character limit as well, but I don't know what it is. (So you cant have 1000 1 million character strings.)
There is a size limit to the amount of strings you can carry (kb wise) and there is a string limit (1024). So you can pass the size limit but not the string limit. Which is probably the case in your map.
The size limit is essentially the same thing as a character limit because every character uses 1 byte.
It's doubtful you're passing that size limit with only 887 strings. You have an average of around 71 characters per string at that number. It's possible Proedit does something to the string section which doesn't allow any new strings. If you'd like you can send me the map at starforge_feedback@hotmail.com and I can see if I can do anything with it.
It is certainly possible to attain that size limit. All you have to do is have paragraph-long strings to be displayed at different places for Howtos and stuff like that.
Well, there is a crap load of dialog, but most of it is only a few lines long. I suppose I'll just have to trim it down some... dunno I'll experiment.
btw what is the character limit? 65535?
No clue. Try experimenting. Perhaps 65535. Actually it probabally is cause of what hiem says. 885*71 round to nearest power of 2.
Maybe it overheated or something, or a bug... ur map must have a lot...
QUOTE
If you'd like you can send me the map at starforge_feedback@hotmail.com and I can see if I can do anything with it.
HAHAHAHA NICE EXCUSE TO SEE HIS FINAL FANTASY 7 MAP! AHAHAHHAAHHA!
I don't think Heimdal really cares about seeing his map. I think he wants to help get the problem solved.
QUOTE(Johnznothere78 @ Jan 24 2005, 12:31 PM)
HAHAHAHA NICE EXCUSE TO SEE HIS FINAL FANTASY 7 MAP! AHAHAHHAAHHA!

Please tell me you're joking, 'cause that's NOT A VERY NICE THING to say to Heimdal

hmm lol your maqp dont like you, you have to be a good boy with it, give it cookies and remove useess things then try again

The amount of space you have for strings:
space = 65535 - 2 * (n + 1)
where n = number of strings in table (always 1024 unless you're good with hex or are using a map editor sent back through time)
If you aren't using all of the strings, you lose one extra byte because you need an empty string for the unused ones to point to. Also keep in mind that every string takes one more byte than it has characters for the terminating null.
It would take a LOT of text to hit this limit with only 877 strings. The AVERAGE length would need to be 71 characters. I assume a lot of these strings are location names, switch names, and comments, which aren't usually very long. That would mean the remaining strings would have to be much longer. I highly doubt he has hit the length limit.
My offer to help still stands, and I'm sure Clokr will want to know if something is wrong with his program.
All he needs is multi-paragraph howtos for say 50 strings and that will bring up the average. multiparagraph being like 300 characters.
Do the default location names like Location 0 take up string space?
QUOTE(devilesk @ Jan 24 2005, 02:51 PM)
Do the default location names like Location 0 take up string space?
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Yes locations use a string even if you don't rename it.
That includes the Anywhere location.