Staredit Network

Staredit Network -> UMS Assistance -> leavers left over units, how to make them die
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-22 at 15:43:01
I am having trouble with people leaving...when they leave there are a bunch of left over units that just stand there while ppl kill them for extra points, someone told me about how i couldnt do this on sc campaign editor, plz help
Report, edit, etc...Posted by KaboomHahahein on 2005-01-22 at 15:46:54
There is a tutorial for this. All you do is p12 commands a unit and you just kill all of the p12 units because when players leave their units go to player 12

Link:

http://www.staredit.net/index.php?tutorial=53
Report, edit, etc...Posted by terrenblade on 2005-01-22 at 15:53:46
here is a trigger that should work, if it fails you'll need to open it with starforge and replace 'current player' with 'Player 12' in the conditions. Just to note, you cant make triggers for P12 using staredit or X-tra, you've got to use one of the more customized editors or a trigger editor.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-22 at 17:40:26
QUOTE(terrenblade @ Jan 22 2005, 03:53 PM)
here is a trigger that should work,  if it fails you'll need to open it with starforge and replace 'current player' with 'Player 12'  in the conditions.  Just to note, you cant make triggers for P12 using staredit or X-tra, you've got to use one of the more customized editors or a trigger editor.
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The trigger link was included in the tutorial. Please check all of the above posts and their links before posting happy.gif

Don't forget to preserve trigger the trigger!
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-23 at 17:06:56
ya but do i need to use a different editor other than the one u that u get when u download the game, because i dont know if i can set a player 12 on the starcraft campaign editor...
Report, edit, etc...Posted by KaboomHahahein on 2005-01-23 at 17:07:35
You can't in the original campaigne editor. Use starforge.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-23 at 17:10:28
Just remove all specific units for P12 or give all P12 untis to a comp or spread them among the remaining players.

It's really not that hard to do, you just need SF.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-23 at 17:12:52
nvm about not being able to set that, the link doesnt work, network error
Report, edit, etc...Posted by greenreaper on 2005-01-23 at 17:13:54
What? confused.gif I thought you could just load P12 triggers into a map....or maybe it isn't possible with regular StarEdit? Well, if you want to try to load triggers, click here to get P12 triggers. Once you download them, you can load them from the 'Trigger Load' in the trigger editor.

Note: I highly recommend using SCXE (StarCraft Extra Editor). It is the EXACT same thing as regular StarEdit except there are extra units you can place...and disable doodad state works on all stuff. Click here to get SCXE 2.6
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-23 at 18:12:05
can u transfer to starforge from campaign editor?


ADDITION:
ok i downloaded that extra program like u said green reaper but now i am not sure how it works, since i have not used it b4, it is just at the bottom left corner on my toolbar, and when i open it up it asks me which mode, i say p12 and it doesnt change anything on my campaign editor
Report, edit, etc...Posted by KaboomHahahein on 2005-01-23 at 18:22:39
Yes you can. Just make a map in the other campaigne editors and just open the map up in starforge.
Report, edit, etc...Posted by Neiji on 2005-01-23 at 23:36:25
or if u don't want starforge, can't u do the Neutral players?
Report, edit, etc...Posted by KaboomHahahein on 2005-01-23 at 23:51:27
Neutral players are p12. I am pretty sure you can't do triggers for p12 in the original editor. If you make the triggers in sf, SCXE is still compatible with p12 except in the triggers it shows a "-" for p12.
Report, edit, etc...Posted by chuiu on 2005-01-24 at 00:18:17
There are P12 triggers in the DLDB. You can load them into your map and make triggers in any regular editor with them.
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