Staredit Network

Staredit Network -> UMS Assistance -> Lockdown Killing
Report, edit, etc...Posted by Blu on 2005-01-22 at 17:12:17
I was wondering if its possible to kill someone or something with lockdown?
Or even better, killing someone with EMP Shockwave.

You could emp a zealot with 100 shield, 0 hp, and kill it, but that might not work.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-01-22 at 17:13:23
Hallucinations.

» Moved to Assistance
Report, edit, etc...Posted by Urmom(U) on 2005-01-22 at 17:15:46
QUOTE
You could emp a zealot with 100 shield, 0 hp, and kill it, but that might not work.


you cant create a unit with 0 hp. i thought it crashes your game or something.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-22 at 19:57:32
You can set a units HP to be 0/1 with StarForge, by making the maller box have 0, and the main HP be 1, but it crashes if used with buildings. With normal units, however, that will not crash, but it will never die. Hallucinations is the only option though. If a unit has no shield, it wil not affect the HP at all. The way the 0 HP works is it makes it already 0, so the conditions to remove the unit and create the death sprite are not fulfilled. So, it will not do anything if you use lockdown or emp on it. Hallucinations all the way, or Broodlings. Only other thing I can think of is giving all the shielded units 1 HP, so you emp them, and have them atatcked or something.

You can't burrow Broodlings, can you? If you could, you could use it for virtual HP, but I don't think Broodlings can be burrowed.
Report, edit, etc...Posted by chuiu on 2005-01-22 at 20:28:40
Moose said it already. You can kill halucinated units with spells. But you can't use them to attack or anything. :/
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-23 at 00:26:31
and no, lockdown cant kill, only dislabe the unit
Report, edit, etc...Posted by chuiu on 2005-01-23 at 01:33:04
What you could do, is make the ghost lockdown a unit then have him walk over to the unit wait 1 second, if the unit is still there, kill it.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-23 at 04:51:59
Or, you could use the Virtual HP method on the ghost, and if a unit is close and it doesn't lose a zergling under it or something, then it is locked down and it dies, but it's basically the same thing as Chu's method.
Report, edit, etc...Posted by Deathknight on 2005-01-23 at 10:50:17
QUOTE
You can set a units HP to be 0/1 with StarForge, by making the maller box have 0, and the main HP be 1


Wrong. Set both boxes to 0.

Zerg Playing Dead, I've been wondering about your advanced skill. So far I have read two topics today, and in both you posted false information. Broodlings can not be burrowed(obvious?).
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-24 at 12:33:16
lol yall owning meh
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-01-25 at 00:11:46
I've heard how Player 12 owns all of these extra units (like Dark Swarm), but what Player owns lockdown.. Does ANY player own lockdown?
Report, edit, etc...Posted by axblader on 2005-01-25 at 00:16:51
if you set it to 0/0 isnt that the same as 0/1?
maby not...but i dont think itll die? and if you did it people...did it ever occur to u that u cant lockdown organic? heh....so yea...if it didi work itll be limited.
works best against protoss since its mostly mech(like 50%) ???
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-01-25 at 00:47:55
QUOTE
Does ANY player own lockdown?

Someone please answer that.

Ax I think that it would be set up that the "heros" you could get would be only organic, leaving you with all the mechanicals. Here I'll put a list for all the units.

Terran = SCV, Vulture, Tank, Goliath, Wraith, Dropship, Battlecruiser, Science Vessel, Valkyrie (10 in all) (11 if you use hero vulture for more speed)
Zerg = Umm... In SC2?
Protoss = Probe, Dragoon, Scout, Carrier, Arbiter, Corsair, Reaver, Shuttle, Observer (9 in all) (10 if you use hero scout for more speed)

So that would be 19-21 choices... thats about 1/2 the amount of units in the whole game isn't it? Doesn't seem THAT limited if you ask me. I mean, they do have lockdown games already don't they? (Guardians of the Sky, some levels in Stop Bound v7.0)

@Blu
QUOTE
Or even better, killing someone with EMP?
That makes me think of a game I tried to make with science vessels EMPing each other (and you needed enough emp to irradiate a scourge, killing it and giving it to you so you can ram your opponent.) Too bad there wasn't any way to make sure that they couldn't just click directly on you.
Anyways, thats a little off-topic. I would like to shoot guys to death with EMP. EMP is one of the most fun abilities to mess around with in the entire game of Starcraft because you can fire it off instantly (just like Dark Swarm and hallucination). I would think Player 12 owns that EMP thing too disgust.gif ... oh well just need to wait for a reply..
Report, edit, etc...Posted by chuiu on 2005-01-25 at 01:03:01
Lockdown doesn't work like those other spells. I don't actually know the answer to your question, but I do know you can't do anything direct to lockdown.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-01-25 at 01:18:41
Darn! Hmm... thats odd, oh well biggrin.gif.
(What about EMP, is that controlled by player 12?)
Report, edit, etc...Posted by Kyuu on 2005-01-25 at 13:43:02
a good way to kill mech units with lockdown for me is:
make all mech units move nonstop, so if they get locked, they stop moving
make a trigger that kills the units that stop

for emp:
have only units with energy be enemy
make a trigger that kills units with 0 energy.... dunno if there is such a trigger (i play da games not make them) =D
Report, edit, etc...Posted by AqoTrooper on 2005-01-25 at 13:51:18
Spells like lockdown are build like an ordinary unit attack that is need to be manually fired.
No player owns the missile since it's a sprite with only one 2 bit varible.

Same for yamuto gun shot, EMP, irradiation, spores, etc.
Dark Swarm and Disruption field remain at their location and effect things for a timed perior of time, for those and some more reasons Blizzard created them as actual units (that require more than 2 bit) and can be checked with triggers.

Since you have no condition for checking if there's a pure sprite on the map / condition that checks sprites's IDs and no action than can center locations on pure sprites, you can't create a killing lockdown without making a mod.

QUOTE(Kyuu @ Jan 25 2005, 09:43 PM)
a good way to kill mech units with lockdown for me is:
make all mech units move nonstop, so if they get locked, they stop moving
make a trigger that kills the units that stop
[right][snapback]132160[/snapback][/right]

This way has two problems:
A. as you said, the units will have to move non-stop to survive your trigger.
B. if you have more than one, you'll have to create a location for every mechanicle unit on the map and will have to not allow construction more of them.

QUOTE(Kyuu @ Jan 25 2005, 09:43 PM)
for emp:
have only units with energy be enemy
make a trigger that kills units with 0 energy.... dunno if there is such a trigger (i play da games not make them) =D
[right][snapback]132160[/snapback][/right]

Than don't tell false information, there is no energy checking condition.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-01-25 at 16:15:20
Hmmm I see.. So the effect of that giant white ball around a mechanical unit is a sprite also?? Darn... I can think of one way you could do a lockdown game.
You would own a ghost and a dropship, both invince. The dropship is like a targeter; you move it to an enemy unit, do something (unload, beacon, or gateway approach) and an a slow observer comes out from side of arena to your dropship. When the observer gets to location where the dropship was, it blows up and takes out 1 unit under there. The "failsafe" to prevent just using the dropship and timing observer blasts instead of using ghosts is that the condition for that the observer observer only can come when the dropship's location is on an enemy unit. Also, to make this process faster, the dropship can set multiple locations at once so that it won't be as tedious taking out lockdowned units. I'll make a cheezy demo of it right now to show what I mean.

Also Agotrooper, although you are right in the fact that there is no energy checking condition, there are a few ways in the game to "detect" energy (ie cloaked = don't die from enemy, don't be seen; uncloaked = die from enemy, be seen)
Report, edit, etc...Posted by RexyRex on 2005-01-25 at 16:29:29
QUOTE(Mr.Kirbycode774 @ Jan 24 2005, 10:18 PM)
Darn!  Hmm... thats odd, oh well biggrin.gif.
(What about EMP, is that controlled by player 12?)
[right][snapback]132026[/snapback][/right]

The only spells that are treated as units are Distruption web and Dark Swarm. .. I'm 99% percent sure.

You can see becuase just look in the Spells category. All the other ones I think are sprites.

[Edit] Oh and .. scanner sweep is treated as a unit too..

400th post. Bite me. (400 posts that are in forums that go towards the count)
Report, edit, etc...Posted by chuiu on 2005-01-25 at 16:34:30
Technically scanner sweep is a spell. And is treated as a unit.
Report, edit, etc...Posted by RexyRex on 2005-01-25 at 16:36:39
Forgot about that one. I'll go edit my post.
Report, edit, etc...Posted by Heimdal on 2005-01-25 at 16:39:59
Interestingly enough, there are entries in weapons.dat for the other spells. This means you can assign a damage to them, but I have no idea if starcraft will actually pay any attention to it.
Report, edit, etc...Posted by chuiu on 2005-01-25 at 16:48:55
Talk to Deathknight about them, he might find a link to the research he's doing with extended players.
Report, edit, etc...Posted by Oo.Kevjak.oO on 2005-01-25 at 20:13:00
Correct me if I'm wrong, but isn't lockdown a unit status ailment(units property)? If thats the case then saying a player owns lockdown would be like saying a player owns "set 60% mana."
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-01-25 at 23:16:13
Hmm point taken happy.gif. I'm about 1/2 way done with the cheezy demo what a "lockdown killing" thing would be like (of course because of Kevjak's text we know you can't directly kill with lockdown)
Next Page (1)