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Staredit Network -> UMS Assistance -> removing map revealers
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-22 at 22:40:17
[CO confused.gif LOR=orange][B]Is it possible to remove map revealers?
Report, edit, etc...Posted by LegacyWeapon on 2005-01-22 at 22:48:48
Yes, but you need to use the action:
Remove all map revealers for player x.
(Remove all units for player)
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-23 at 00:23:10
l0l i didnt think that they were counted as unit.. hey good one i'll use this now wink.gif blink.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-23 at 04:48:57
Is ti possible to remove map revealers at a specific location? or can SC not do that.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-23 at 10:53:47
You cannot remove it at a location. Even anywhere.
Report, edit, etc...Posted by SA_Max71 on 2005-01-23 at 11:14:49
you could make it a hullcatination. Althought the player that owns the map revealer can see the area that is revealed, the map revealer will be removed* when it runs out of energy. When this happens, the player that owned the map revealer won't be able to see the area where the map revealar was (unless the player has a unit there/is seeing a unit that is sharing vision).

*I think it is removed. I am not sure because I haven't botthered to run a test to see if it is removed.

LegacyWeapon: If you can not remove it, why does it fufill the condition "current player brings at least 1 unit to location x" if there is only 1 map revealer at location x?

ADDITION:
QUOTE(LegacyWeapon @ Jan 22 2005, 07:48 PM)
Yes, but you need to use the action:
Remove all map revealers for player x.
(Remove all units for player)
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QUOTE(LegacyWeapon @ Jan 23 2005, 07:53 AM)
You cannot remove it at a location. Even anywhere.
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Your posts are confuzing me LegacyWeapon. Which one do you mean is true?
Report, edit, etc...Posted by KrAzY on 2005-01-23 at 12:58:08
QUOTE(PhantaC(xL) @ Jan 22 2005, 08:40 PM)
[CO confused.gif LOR=orange][B]Is it possible to remove map revealers?
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Even a regular map editor can remove
Report, edit, etc...Posted by LegacyWeapon on 2005-01-23 at 13:55:46
QUOTE(SA_Max71 @ Jan 23 2005, 11:14 AM)
LegacyWeapon: If you can not remove it, why does it fufill the condition "current player brings at least 1 unit to location x" if there is only 1 map revealer at location x?

ADDITION:
Your posts are confuzing me LegacyWeapon. Which one do you mean is true?
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1) Blizzard has a stupid way of making SC work tongue.gif

2) "Remove all unit for player." will work for removing map revealers while
"Remove all units at location for player." will not work for removing map revealers even if the location that it is trying to remove map revealers from is "Anywhere".
Report, edit, etc...Posted by Turin on 2005-01-23 at 22:07:18
QUOTE(SA_Max71 @ Jan 23 2005, 10:14 AM)
you could make it a hullcatination. Althought the player that owns the map revealer can see the area that is revealed, the map revealer will be removed* when it runs out of energy. When this happens, the player that owned the map revealer won't be able to see the area where the map revealar was (unless the player has a unit there/is seeing a unit that is sharing vision).
*I think it is removed. I am not sure because I haven't botthered to run a test to see if it is removed.

If you do use hallucinations, they last 85 seconds then die. And that should work, because hallucinated units act as normal units of the same type, but they cannot do damage and they have energy.
And when you have to remove a map revealer but you want to keep some, then just recreate the ones you want after removing them.
Report, edit, etc...Posted by SA_Max71 on 2005-01-23 at 23:27:57
also, you can change it's energy if it's a hallucination, which effectively changes how long before it is removed.

Chu and Faz-: Please, if your going to debate something like this, make a different topic on it, or better yet, do it privately.
Report, edit, etc...Posted by chuiu on 2005-01-24 at 00:14:54
I was just going to get rid of them but I ended up going on battlenet for a while. Taken care of.
Report, edit, etc...Posted by Drakiel on 2005-01-24 at 09:41:07
Actually I was thinking this same thing SA MAX.... I was considering creating a map using "Center location" "Move map revealer at location" "preserve".
And when unneeded "Remove/Create map revealer at location".

So if this doesn't work, I'm screwed. Didn't even realise it.

I know that for units with ENeRGY you can modify the energy (duh) of the unit with the "create unit with properties" trigger.
But just to reask the same question SA MAX asked...

Is it possible to create a map revealer at location with 1% or 0% energy?
(so I can create/remove map revealer, to follow player)
Report, edit, etc...Posted by LegacyWeapon on 2005-01-24 at 14:50:07
I'm pretty sure you cannot move map revealers.

QUOTE
Is it possible to create a map revealer at location with 1% or 0% energy?
Yes.

QUOTE
But just to reask the same question SA MAX asked...

SA_Max71 never asked a question.
Report, edit, etc...Posted by Drakiel on 2005-01-25 at 09:19:36
Well... legacy.. (or anyone) How do you create a hallucinated map revealer with 0% or 1% energy? (The "energy" box is grayed out when I create-properties, a map revealer)

So that I'd be able to do something like:

Create map revealer with properties: hallucination/0% energy at location.
Preserve Trigger

The "location" will be centered over a marine, preserved.

Would this be a way of "enhancing marine vision"?
Like a create/kill map revealer at location, constantly - instead of moving a single revealer (since map revealers can't be moved).

ADDITION:
Also, if this DOES work - would changing the map revealer energy at location to 100% work? To refresh map revealer time. Modify Unit Energy, that is.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-25 at 15:16:55
QUOTE(Drakiel @ Jan 25 2005, 09:19 AM)
Well... legacy.. (or anyone) How do you create a hallucinated map revealer with 0% or 1% energy?    (The "energy" box is grayed out when I create-properties, a map revealer)

So that I'd be able to do something like:

Create map revealer with properties: hallucination/0% energy at location.
  Preserve Trigger

The "location" will be centered over a marine, preserved.

Would... (trimmed)
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You create the map revealer at the location and the action under it have:
Modify unit energy at the location of the spawn. But I'm not too sure how changing the energy of hallucinated units work.

To make the Marine have "super" vision, use a map revealer with the trigger to:

Kill all map revealer for current player.
Create 1 map revealer at 'location' for current player.
Preserve trigger.

And instead of having map revealers all over the place, have your human shared vision with a computer so that the computer will have the vision of the "towns" and "shops" or whatever.
Report, edit, etc...Posted by Drakiel on 2005-01-27 at 00:43:53
QUOTE(LegacyWeapon @ Jan 25 2005, 08:16 PM)
You create the map revealer at the location and the action under it have:
Modify unit energy at the location of the spawn. But I'm not too sure how changing the energy of hallucinated units work.

To make the Marine have "super" vision, use a map revealer with the trigger to:

Kill all map revealer for current player.
Create 1 map revealer at 'location' for current player.
Pr... (trimmed)
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Thanks a bunch killer for the energy tip, umm I'll try it out later and confirm.
But in my rpg, it's 6 players (must be), and only 2 comps, one ally, one enemy.
I may or may not want to remove vision of town later on.

But yea, if this works, OWNAGE!!!
Report, edit, etc...Posted by Drakiel on 2005-01-27 at 19:49:08
K... I just testing map revealers as much as I could...

Here's what I found out (which most of you should already know)

Can't kill it... can't remove it... can't modify it in any way, that I know of.

YES!!!! Hallucinated Map Revealers work!!!
Sorta...
They work, but you can't modify the energy from what I can tell. If someone knows how PLZ tell me how!

I placed a map revealer with properties already set to hallucinated (can't modify energy at this point, it's grayed out) - And within a few moments, the map revealer will disappear and fog of war will take over.

This also works with "create unit with properties" (hallucinated map revealer).

Modify unit energy at location/map revealer - doesn't work.
So I can't instantly "Create/Kill" map revealer at location - for hero vision.

If anyone can figure out a way to remove a map revealer instantly at location - or modify it's energy - lemmie know!
Report, edit, etc...Posted by LegacyWeapon on 2005-01-27 at 20:22:48
QUOTE
If anyone can figure out a way to remove a map revealer instantly at location - or modify it's energy - lemmie know!

You cannot remove a map revealer using the trigger
"Remove units for player at location"
Ex. Remove all map revealer for current player at 'Anywhere'.

And as you tested, there is also no way to modify the energy of the map revealer.
So using "Remove units"
Ex. Remove all map revealer for current player.
You can make the supervision.

I already told you this.

If you need vision of a town or something else, make the map revealer for the computer and ally vision with that computer.
Report, edit, etc...Posted by Drakiel on 2005-01-27 at 20:49:48
No this is just for testing purposes....
I already know that Removing ALL works.

Just looking for a way to create and or remove at location - or in certain areas for a single player.
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