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Staredit Network -> UMS Assistance -> Condition: Kills (noob question)
Report, edit, etc...Posted by Drakiel on 2005-01-22 at 23:09:38
Can the Condition: "Kills" be used similar to Death Counts?

Current player kills 10 zerglings
End in victory

Can kills be set back to 0?
Like...

Current player kills at least 1 hydralisk
Subtract 1 kill of zergling
Set hydralisk kills to 0

Or...

Current player kills 1 zergling
Add 1 mineral to player
Set zergling kills to 0.

(Yes I know there's a system for mineral incrementation through kills, just asking of something like THIS is possible... kills conditions/actions)
Report, edit, etc...Posted by LegacyWeapon on 2005-01-22 at 23:17:40
No kills cannot be modified. But the condition can work for anything you want.
Kills detect who killed the unit. Deaths detects who lost the unit.
Report, edit, etc...Posted by ChaosRyder on 2005-01-23 at 20:59:00
You can't set it back to 0, but you can set the kill score back to 0. But kill score dosen't work by 1, it works with the score you make by killing a unit, like a ling give 50 point, zealot gives 200 or something like that, and it goes on... I think the is a list somewhere around this site. I'll try finding it, or you can look around in tutorial database or something like that. To answer your question exacly,

QUOTE
just asking of something like THIS is possible... kills conditions/actions

No
Report, edit, etc...Posted by re_casper on 2005-01-24 at 21:53:31
what if you presearved trigger a condition wot does that do?
Report, edit, etc...Posted by Drakiel on 2005-01-24 at 22:18:01
Well, no, I know all the unit scores of each, but many units give the same score.
So you can't exactly use that accurately.

My question has already been answered, thanks though guys
Report, edit, etc...Posted by axblader on 2005-01-25 at 00:29:25
a very dumb way to do it though im not sure if it works.

but try

theres a trigger somehwere to reset all the scores...so yea...but then all the other counters will be messed up(like deaths, cumstom)

but i think thast a way. but not very useful unless u plan on not using and death counters.(i have like 10 deaths counters on each of my maps, very useful)
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