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Staredit Network -> UMS Assistance -> Countdown timer
Report, edit, etc...Posted by re_casper on 2005-01-24 at 14:29:05
Is there a Count(Up) timer thing? So it would be like time, from 1:00, 2:00, 3:00, 4:00 etc
Report, edit, etc...Posted by LegacyWeapon on 2005-01-24 at 14:46:43
The countdown timer does not count up.

You can graphically show counting through minerals, vespene gas, or leaderboards.

Death counters adding 1 at a time move up 12 counts every second with hyper triggers.
Without hyper triggers, death counters add 1 every 1 second.

So using death counters or any other method, you can make your own "countup" timer.
Report, edit, etc...Posted by re_casper on 2005-01-24 at 14:50:46
So i shouldnt use countdown timer instead i should use a scoreboard to show what time it is?
Report, edit, etc...Posted by LegacyWeapon on 2005-01-24 at 14:52:36
You can use the countdown timer and slow with massive amounts of triggers make it so that it goes up 1 every second, but it takes a lot of work and isn't worth it.

QUOTE(idsa @ Jan 24 2005, 02:50 PM)
So i shouldnt use countdown timer instead i should use a scoreboard to show what time it is?
[right][snapback]131450[/snapback][/right]

Yea pretty much.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-24 at 15:07:14
QUOTE(LegacyWeapon @ Jan 24 2005, 01:52 PM)
You can use the countdown timer and slow with massive amounts of triggers make it so that it goes up 1 every second, but it takes a lot of work and isn't worth it.
[right][snapback]131451[/snapback][/right]


Its not that bad at all. I can't see it being more than 5 triggers. Proboly 2 or 3

let me experiment . . .
Trigger
Conditions:
¤ Always
Actions:
¤ Add one death for unit for current player.
¤ Preserve Trigger


Trigger
Conditions:
¤ Current player suffers exactly 12 deaths of unit. (1 sec with hyper triggers)
Actions:
¤ Add 2 seconds to countdown timmer
¤ Set deaths of unit for current player to 0
¤ Preserve Trigger


Those triggers need to be owned by a single player, preferably a comp.
Report, edit, etc...Posted by re_casper on 2005-01-24 at 15:08:07
can you show me? or something that would be pretty nice.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-24 at 15:14:51
Lol, whoops. Forgot that countdown timers can add seconds tongue.gif
Report, edit, etc...Posted by Kow on 2005-01-24 at 15:15:08
If its from the beginning, you can do a "Elapsed Time" condition...
Report, edit, etc...Posted by StarmanJr. on 2005-01-24 at 15:24:01
You don't actually have to add 2 seconds for every second and what not. There IS an action that pauses the countdown timer. Then just use death switches, etc, to time your addition of seconds or how fast you wish for it to be.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-24 at 19:47:36
Don't use a countdown timer use a physical timer as invented by me I suppose.

Just figure out how many tiles per second an oberserver moves at and depending on how much time you want to wait then you set the locations that much tiles appart.

Make the observer move from location A to location B. When it gets to B move the obeserver move to location A and make it move back to B. Everytime the observer gets to B you will make the desired action you would normally do with the countdown timer.

If you want to add to the countdown timer you would already have to know by how much it would add/subtract.

Then you use the tiles/second formula and you make a different locations and by using a system of switches you can increment/decrease from the physical timer.
Report, edit, etc...Posted by re_casper on 2005-01-24 at 20:08:07
im lost? why do you have to make 4 triggers for this when i can do 2?
Report, edit, etc...Posted by chuiu on 2005-01-24 at 20:16:34
There are many different ways to make a countup timer. The most basic one I can think of is to create a countdown timer at 0, pause it. Then create a trigger that increases it by 1 every 1 second. Though it looks like that method was posted.

Beer presented a rather crude and simple way of doing it. It would work but it can never be 100% accurate.
Report, edit, etc...Posted by axblader on 2005-01-25 at 00:32:38
u mean in hyper triggers...which kind? hm...theres like 5 styles lol. one with swithces, one without. one with 0 millis while others have like 10 millis. switches using death counters(i use that 1, but i dont think its good cause then u lose a 1/12 a sec?)
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