Is there a Count(Up) timer thing? So it would be like time, from 1:00, 2:00, 3:00, 4:00 etc
The countdown timer does not count up.
You can graphically show counting through minerals, vespene gas, or leaderboards.
Death counters adding 1 at a time move up 12 counts every second with hyper triggers.
Without hyper triggers, death counters add 1 every 1 second.
So using death counters or any other method, you can make your own "countup" timer.
So i shouldnt use countdown timer instead i should use a scoreboard to show what time it is?
You can use the countdown timer and slow with massive amounts of triggers make it so that it goes up 1 every second, but it takes a lot of work and isn't worth it.
QUOTE(idsa @ Jan 24 2005, 02:50 PM)
So i shouldnt use countdown timer instead i should use a scoreboard to show what time it is?
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Yea pretty much.
QUOTE(LegacyWeapon @ Jan 24 2005, 01:52 PM)
You can use the countdown timer and slow with massive amounts of triggers make it so that it goes up 1 every second, but it takes a lot of work and isn't worth it.
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Its not that bad at all. I can't see it being more than 5 triggers. Proboly 2 or 3
let me experiment . . .
| Trigger |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Add one death for unit for current player.
|
| ¤ Preserve Trigger |
| Trigger |
| Conditions: |
| ¤ Current player suffers exactly 12 deaths of unit. (1 sec with hyper triggers) |
| Actions: |
¤ Add 2 seconds to countdown timmer
|
¤ Set deaths of unit for current player to 0
|
| ¤ Preserve Trigger |
Those triggers need to be owned by a single player, preferably a comp.
can you show me? or something that would be pretty nice.
Lol, whoops. Forgot that countdown timers can add seconds

If its from the beginning, you can do a "Elapsed Time" condition...
You don't actually have to add 2 seconds for every second and what not. There IS an action that pauses the countdown timer. Then just use death switches, etc, to time your addition of seconds or how fast you wish for it to be.
Don't use a countdown timer use a physical timer as invented by me I suppose.
Just figure out how many tiles per second an oberserver moves at and depending on how much time you want to wait then you set the locations that much tiles appart.
Make the observer move from location A to location B. When it gets to B move the obeserver move to location A and make it move back to B. Everytime the observer gets to B you will make the desired action you would normally do with the countdown timer.
If you want to add to the countdown timer you would already have to know by how much it would add/subtract.
Then you use the tiles/second formula and you make a different locations and by using a system of switches you can increment/decrease from the physical timer.
im lost? why do you have to make 4 triggers for this when i can do 2?
There are many different ways to make a countup timer. The most basic one I can think of is to create a countdown timer at 0, pause it. Then create a trigger that increases it by 1 every 1 second. Though it looks like that method was posted.
Beer presented a rather crude and simple way of doing it. It would work but it can never be 100% accurate.
u mean in hyper triggers...which kind? hm...theres like 5 styles lol. one with swithces, one without. one with 0 millis while others have like 10 millis. switches using death counters(i use that 1, but i dont think its good cause then u lose a 1/12 a sec?)