Staredit Network

Staredit Network -> UMS Assistance -> Random Walking
Report, edit, etc...Posted by re_casper on 2005-01-24 at 14:58:07
How do you make computers allied with you, walk all over the place, randomly. NOT WITH PATROL.

Something like:

I go to location 1, then go to location 4, then go to lacation 1(again) then go to location 2
Report, edit, etc...Posted by LegacyWeapon on 2005-01-24 at 15:02:49
Junk Yard Dog AI Script
which is completely randomized moving.

Or use a series of switches that tell the unit to move to a specific location or actually direction.

Depends on what you want to use it for...
Report, edit, etc...Posted by re_casper on 2005-01-24 at 15:05:53
what is junk yard dog script?
an AI hand written script?

I am using this for an rpg, like in legends iceland, the archers "look" like they walk all over the place.

If i just stack like 20 locations on , each one going to another, would that work?
Report, edit, etc...Posted by Kow on 2005-01-24 at 15:09:22
RunAiScriptAtLocation: Junkyard Dog (Units move randomly)

Its towards the bottom of the list, try pressing "J"
Report, edit, etc...Posted by re_casper on 2005-01-24 at 15:16:21
on which editor? I am using Star edit. I cant find Junk yard dog script.
Report, edit, etc...Posted by Kow on 2005-01-24 at 15:17:33
Download SCXE Here

Its in here.
Report, edit, etc...Posted by chuiu on 2005-01-24 at 17:49:18
Staredit won't carry extended AI scripts or units. You should get SCXE anyway, it makes it a lot easier to make maps.
Report, edit, etc...Posted by re_casper on 2005-01-24 at 19:17:39
I use 3 different edits. and also I have scxe 2.6... thats .1 higher then the one you guys use. nvm, the one that you gave me was an older one...

Which one has the extra script?
Report, edit, etc...Posted by LegacyWeapon on 2005-01-24 at 19:20:52
Use:
Run AI Script at Location

Press "R" while looking for actions.
Both of them should have it.
Report, edit, etc...Posted by re_casper on 2005-01-24 at 19:24:17
i found the run script at location action, but i cant find the script for it.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-24 at 19:26:31
Scroll all the way to the bottom. If you use AIM or just PM me I'm sure we can work out your problem. Such simple instructions shouldn't be posted here on SEN tongue.gif
Report, edit, etc...Posted by re_casper on 2005-01-24 at 19:27:46
of which editor? scxe? o i see it...

thanks,

but does it only work for the location the unit is in or wot?
Report, edit, etc...Posted by LegacyWeapon on 2005-01-24 at 19:32:52
It works for the player that it's running for and all the units in that location. The unit will go anywhere possible. There are no boundaries.
Report, edit, etc...Posted by re_casper on 2005-01-24 at 20:06:03
How can you set boundaries, so that they wont go into another location which kills them?
Report, edit, etc...Posted by chuiu on 2005-01-24 at 20:08:27
Just create locations around the area and order them to move back into the area when they move into your boundries.
Report, edit, etc...Posted by re_casper on 2005-01-24 at 21:51:42
good idea, so it would be something like:

move unit to location roam.

Right?
Report, edit, etc...Posted by chuiu on 2005-01-24 at 21:59:30
Not necessarily move, but order to move. That way you don't have tons of units teleporting to the location move.

Unless by move you ment order to move.
Next Page (1)