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Staredit Network -> UMS Assistance -> classic arcade game help
Report, edit, etc...Posted by Kyuu on 2005-01-25 at 14:05:57
im trying to make a map where a unit *shoots* another unit(bullet) towards the enemy
kinda like invaders
i was thinking of using a wraith as your main shooter and wondering if cloaking the wraith can trigger any (create unit & attack-move unit to ???)
i need assistance if possible
Report, edit, etc...Posted by chuiu on 2005-01-25 at 14:17:40
I'm not sure I understand what your problem is. Do you just want someone to work on the map with you? Do you not know how to do what you want to?
Report, edit, etc...Posted by Screwed on 2005-01-25 at 14:40:33
I am pretty sure the answer is no. SC cannot identify if a unit is cloaked or not.

He's making a game similar to space invaders and the main tank is a wraith. He is asking whether if there is a way to activate a trigger when you cloak the wraith. And I am assuming the trigger is the trigger which makes the wraith 'shoot' a bullet.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-25 at 15:08:59
Look at my Accuracy Bullet system in my signature.
Take the accuracy out because it's Space Invaders.
Make an observer as a target reticle instead of my automatic system.
Instead of having that ugly wait in my test map, just launch a air unit to the enemy.
Report, edit, etc...Posted by Yenku on 2005-01-25 at 15:30:18
you could actually try making a trigger that is like the ones used in a dodgeball game, bring unit to location, order unit to location.. i hope that helps ur confusing question.
Report, edit, etc...Posted by Kyuu on 2005-01-26 at 00:27:56
>_< didnt know my question was so confusing
so if sc cant identify cloak, then ill make a corsair make its net thing on some location, making a *bullet* be created there which'll go in w/e direction
tell me if that will work =D
Report, edit, etc...Posted by chuiu on 2005-01-26 at 00:51:12
Yeah you can do that. Just remember that player 12 owns the web and you should be able to handle the triggers.
Report, edit, etc...Posted by Kyuu on 2005-01-26 at 12:57:04
thanks
Report, edit, etc...Posted by cop29 on 2005-02-03 at 19:38:50
good luck, dodgeball system works great, thats wut i used in my maps.
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