Are all units cloakable?
I've tryed the disable/enable/enable thingy and it works well but once i have like more then 2 different units cloaked sc crashes....can anyone help me out?
[center]No, not even half of all units are cloak-able. Alot of the units that get cloaked like that will crash SC. What units were you trying to cloak? I've noticed that different version of SC on different operating systems have different units that crash.[/center]
We have tutorials and guides on this. See my sig for links.
QUOTE(Chu @ Jan 25 2005, 02:50 PM)
We have tutorials and guides on this. See my sig for links.
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Thats where i got the unit cloaking from...the tutorials...
Oh, and I Cloaked a DA, Infested terran, Defiler, and a Dragoon(fenix).
But it was like once i cloaked the 3rd type of unit it would crash me... dont know why...I would cloak a Defiler everthing would go good...then a Infested Terran once again everything ok...then i would try 1 more and it would crash...the 3rd one ive tryed DA, Dragoon(fenix), Goliath, and Science Vessel.This is because not all units are cloakable using the disable/enable method. Most organic units are I find.
But there is the P161 trick, which only works once. So I doubt that'll help you much.
But the thing is that...ok Lets say i did the triggers to cloak a DA and ONLY a DA so i would try it and it would work DA cloaked Then i would add the trigger to cloak a Infested Terrain that would also work then once I would add one more trigger to cloak any other unit and it would cloak that unit then cloak another but when I would get to the third unit SC would crash....so im guessing theres a limit to the amount of units you can have cloaked? Like a 2 unit limit? Not sure if thats true so please correct me if im wrong.
Your wrong. Either that third trigger is messed up, the waits are overlapping, or you tried to cloak a unit (Disable/enable method I assume) that is not cloakable.
Ok lemme explain myself better... When I tested my map after I had already cloaked a Infested Terran and D.A. I would add the trigger to cloak a marine. Then when I would try it in the game the marine would cloak....then I would try the next WHILE IN THE SAME GAME and it would cloak the Infested Terran...then I would try to cloak the DA after having 2 units already cloaked and it would crash sc...and its not the waits because I would wait a long time before cloaking the next unit.
The player 161 tricks can perma-cloak any units(men), but only one building or arbiter, or uncloak one unit.
QUOTE(Ðeathknight @ Jan 26 2005, 04:44 PM)
The player 161 tricks can perma-cloak any units(men), but only one building or arbiter, or uncloak one unit.
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What are the P161 tricks...? never heard of them.You know what yoshi made its kinda confusing so i recommend fooling around til u get it.
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what yoshi made
Huh? What did Yoshi make?
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What are the P161 tricks...? never heard of them.
What you do is, take all the units you want cloaked and shove it under an arbiter. Then place any unit for player 161 after. The units should be cloaked even if the arbiter is removed.
QUOTE(Ðeathknight @ Jan 27 2005, 11:15 AM)
What you do is, take all the units you want cloaked and shove it under an arbiter. Then place any unit for player 161 after. The units should be cloaked even if the arbiter is removed.
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Someone must add this to the tutorials.
I didn't want to write it up in another forum/topic. (Give credit to DK

)
I know how to cloak every unit (not buildings) in starcraft with a 0% chance of crashing, and it works every time. Even DeathKnight doesn't know this one. I was making a super cloaked defense map, but I reinstalled windows and lost it. I haven't told anyone how to do it because it would create a cloaking frenzy.
Any hints or clues as to what this might be?
Maybe post a replay or something? or make an example map?
Surely you can lock the map with ProEdit and upload it here for all to see.
Well maybe I will make a Starcraft comeback map.
HINT: I found it on this site (it's still here I just checked), but no one else picked up on it. Think: Arbiters
The units are not exactly 'cloaked' if it's under arbiters. So you place arbiters all over the place and place a unit under it. How not-so-amazing.
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Even DeathKnight doesn't know this one.
You're right.
Deathknight doesn't know this one, but
Ðeathknight does.
He said any unit. And any unit includes arbitors. So he is saying he can cloak arbitors with this method.
Great job helping everyone in map making assistance by refusing to help someone.
Do you really think that if it's so advanced that Dk doesn't know it that all the members asking for help will even get it?
It's just because there is no other way of actually cloaking the unit. Paella posted something that can't be proven. And if it can't be proven it doesn't exist.
[center]Player 161 trick, click HERE It's the last trick on the page.[/center]