What is the doodad limit again?
I searched this site and the dang sensitive search brought up 20 PAGES of topics... Too lazy to go through 'em all.
I'm doing an EXPANSIVE 256x256 RPG and I want every screen to be DETAILED as hell.
Would I run into a doodad limit problem? I'd assume so, and if so, what are the ways/all ways, known- around it?
Don't doodads count in as the unit max?
255. If you use terrain tiles to make any of the spriteless doodads (using SCMdraft, Starforge, or GUEdit), then you can make as many as can fit in the map. Can be tedious, though.
QUOTE(Tuxedo Templar @ Jan 26 2005, 12:44 AM)
255. If you use terrain tiles to make any of the spriteless doodads (using SCMdraft, Starforge, or GUEdit), then you can make as many as can fit in the map. Can be tedious, though.
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Not if you use brushes

That is an editor limit. There is no such thing as the doodad limit. Doodads do not count toward the unit limit. There is a sprite limit (I hope you know what sprites are) that doodads count toward of 2048.
QUOTE(DT_Battlekruser @ Jan 26 2005, 01:58 AM)
That is an editor limit. There is no such thing as the doodad limit. Doodads do not count toward the unit limit. There is a sprite limit (I hope you know what sprites are) that doodads count toward of 2048.
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There is a doodad limit. Its 255.
Placable by staredit under the doodads menu.
DT, doodads are their own thing in Starcraft. There is a limit to the amount of them you can have. But you can place as many as you want if you do it via terrain in Starforge, SCMDraft 2, or how I did it back in the day ... GUEdit.
Exactly. And they don't get deleted in game. Like I said it is an editor limit.
I didn't count but this looks like more than 255 trees.
Wow DT, you placed SPRITES, not DOODADS. There is a difference, wheter you notice it or not.
So, you can't place "Doodads" in starforge or something? I never knew there was a difference. What is it, doodads are solid?
Last time I checked you couldn't place doodads in Starforge. But you don't really need to since they have their brushes. Doodads are too limiting to be placed anyway, people should just use Starfoge. Besides, if you place a doodad in an editor and then open it in Starfoge and save. It kills parts of the doodad. Like you see tree bases but not treetops.
Okay so the only answer for "ways around doodad limits" are starforge brushes.
That's all well and good, but question:
Don't many doodads in starforge brushes have thta black background, making it kinda NOT match with the world?
Or does what appears to be a black background become transparent (can see the terrain behind it) in-game?
But then since the doodad brush IS the terrain, instead of an actual doodad, there is no terrain behind it for it to see, so it will remain black?
Kinda confused. Clarification, anyone?
use the fricking search...
Doodads are only placed and read by the Starcraft Campaign Editor created by Blizzard Entertainment. Doodads are not read by Starcraft: Brood War created by Blizzard Entertainment.
Starforge, a third party editor, created by Heimdal, does not read or write doodads. It will convert doodads to raw sprites and terrain, the way Starcraft: Brood War, created by Blizzard Entertainment reads it.
Thank you for your time.