I can uncloak DT's and observers and all the permenantly cloaked units. I know that only works once. I know most of player 161's abilites. But when I tried to cloak a unit I crashed. I haven't used P161 to CLOAK things in a while, so does anyone feel like refreshing my memory on how to cloak units using P161?
Taken from www.scindex.com
QUOTE
his trigger will allow you to create an Uncloaked Dark Templar
Note: This trigger may only work for player one. This will only work with ONE unit. Which means only one uncloaked dark templar in the entire map. Enjoy:
Make two locations:
"DT Spawn Here" and "The DT" [Make sure no one is able to see this location] Place one Dark Templar at location "The DT."
Note: Make sure the unit and location are NOT on the four bottom squares of the map, otherwise the trigger will not work.
Conditions - Always
Actions -
∙Create 1 observer at "The DT" for P1
∙Wait 300 milliseconds
∙Give 1 men owned by p161 at location "The DT" to player one.
∙Move all men for player one at "The DT" to "DT Spawn Here."
∙Remove all observers for Player 1 at location "The DT" (or you can do "Anywhere")
Congratulations. If you followed these steps correctly, you should have an uncloaked Dark Templar. Taa-dah!
*Sigh* I've known that for a while now.QUOTE(RexyRex @ Jan 26 2005, 01:51 PM)
I can uncloak DT's and observers and all the permenantly cloaked units. I know that only works once. I know most of player 161's abilites. But when I tried to cloak a unit I crashed. I haven't used P161 to CLOAK things in a while, so does anyone feel like refreshing my memory on how to cloak units using P161?
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I read this part that is why I just did the cloak templar thingy.
QUOTE
I haven't used P161 to CLOAK things in a while, so does anyone feel like refreshing my memory on how to cloak units using P161?
But that is to UNCLOAK a dark templar. Not cloak it (Which it already is).
I've heard somewhere that the perma-cloaked units like DT's can be double cloaked making them not visible even with detectors.
I've done that before, I think through disabling it. But I'm not entirely sure.
But none of these posts answer my question.
(/me explodes)...
I kinda wanna know before sunday..if you know what I mean ;).
Or I could experiment a bit, I'm sure I'll remeber it later. Nice and easy when someone else can just tell you though =P.
DK has not made a tutorial about P161 and cloaking/decloaking. I recommend you experiment yourself. Have you tried using the trigger for perma-uncloaking the DT on any other unit to try and perma-cloak them?
I know how to Perma-uncloak. Cloaking is the real problem.
I meant, use the uncloaking method and see if it works for cloaking.
It doesn't. I already tried that. This sucks >_<...
Bah DK just posted this
QUOTE(Ðeathknight @ Jan 27 2005, 11:15 AM)
What you do is, take all the units you want cloaked and shove it under an arbiter. Then place any unit for player 161 after. The units should be cloaked even if the arbiter is removed.
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