Staredit Network

Staredit Network -> Concepts -> New patch a huge disastor?
Report, edit, etc...Posted by Yoshi da Sniper on 2005-02-06 at 23:22:49
It is EXTREMELY unlikely that blizzard will change anything such as that for 1.12. Expecailly the square terrain stuff... why would they go into so much trouble to prevent us from doing that? It'd be more to piss us off then it would be for anything else.

You're right about the player 13+ thing though. It is possible they may prevent us from using it. Then again, it would make may maps impossible to use, and they'll get flooded with compaints to blizzard about it.

My opinion, blizz will just leave it the way it is, and remember to not allow anything like that in future versions of their games. Starcraft is too old and overloading the buffer is not attributed with hacks or unbalencing melee games. All it really does is crash mac users, which I haven't seen blizzard fix indepedant command centers for the past 6 years, so why would they "fix" this?
Report, edit, etc...Posted by RexyRex on 2005-02-06 at 23:24:28
QUOTE(l)ark2004 @ Feb 6 2005, 08:11 PM)
If nobody on SEN downloaded the patch, would there be a way to not have to do all of the research on new concepts with the 1.11b patch?
Because if everyone on SEN boycotted the new patch, we wouldn't have to worry about re-doing all of the old effects...

And I don't know many people on SEN that play public UMS maps anymore.
(There is an exception at times im not saying people NEVER play public games)
[right][snapback]140080[/snapback][/right]

Are you telling us to never go on Battle.net? How is that a community?
Report, edit, etc...Posted by FaZ- on 2005-02-06 at 23:25:03
QUOTE(l)ark2004 @ Feb 6 2005, 11:11 PM)
If nobody on SEN downloaded the patch, would there be a way to not have to do all of the research on new concepts with the 1.11b patch?
Because if everyone on SEN boycotted the new patch, we wouldn't have to worry about re-doing all of the old effects...

And I don't know many people on SEN that play public UMS maps anymore.
(There is an exception at times im not saying people NEVER play public games)
[right][snapback]140080[/snapback][/right]


Boycotting would be stupid. A private server playing the old patch would have to be found, and we wouldn't have many players, and playing with the effects we can make with 1.11b would be worseless without people to play them that have never seen them before. Stupid and our protest will most likely not be heard.
Report, edit, etc...Posted by Yoshi da Sniper on 2005-02-06 at 23:26:30
You guys can protest/boycott all you want... I'm going to support patch 1.12, and so will SEN. The community is UMS/melee based. It NEEDS the battle.net to survive.
Report, edit, etc...Posted by RexyRex on 2005-02-06 at 23:33:00
And why boycott the patch?
You tell me what harm it will cause.
Report, edit, etc...Posted by Forsaken on 2005-02-06 at 23:34:24
I wasnt Telling anyone to Boycott it, I was just wondering if that would make a difference. And besides as soon as the new patch comes out i am going to download it crazy.gif ermm.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2005-02-06 at 23:41:04
No. Really. When the new patch comes out, I'm going to eat it.
Report, edit, etc...Posted by RexyRex on 2005-02-07 at 00:10:32
And turn it into an egg? tongue.gif
Actually, I'ma stay up 24/7 just to get it first.

(Of course I'm kidding)
Report, edit, etc...Posted by MapUnprotector on 2005-02-07 at 01:49:49
I heard the new patch will disable all stacking, is that true?

BTW: who is that in dirty tank d tongue.gif lol jk unless you have an answer...
Report, edit, etc...Posted by MillenniumArmy on 2005-02-07 at 10:21:08
QUOTE(devilesk @ Feb 7 2005, 12:49 AM)
I heard the new patch will disable all stacking, is that true?

BTW: who is that in dirty tank d  tongue.gif  lol jk unless you have an answer...
[right][snapback]140169[/snapback][/right]


They'e said that like everytime a new patch comes out.
Report, edit, etc...Posted by Yenku on 2005-02-07 at 12:39:23
Wow, when i first heard of the patch i thought it would be cool, with pings and less hacks would be availible to people. But whnei heard it could affect maps, i think that is retaded, i dont think they can do that, we make good maps, they cant take away the stuff we need to make them.
Report, edit, etc...Posted by MapUnprotector on 2005-02-07 at 15:25:06
Ooh and with this new minimap being shown, you dont have to actually play Sexy Pics map to see the pics w00t.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2005-02-07 at 16:37:53
What's the point of those maps anyway? If you want porn, go Google it. If you want StarCraft, go on Battle.net. Porn + StarCraft = Unhappy Blizzard = Unhappy Users.
Report, edit, etc...Posted by Robi on 2005-02-07 at 17:02:15
[I will use 1.12]
[I think the patch will modify p13+ effects like DK said
BUT it will very probably make OTHER effects and maybe BETTER or FUNNIER,
how can we know ? It's just a surprise and hope the better !]
[They didn't say everything of the patch, SO i really HOPE they will make a resolution changer o_O]
[I think also that would change the new anyunit powerup list, but not the effects, that would change what sprite is made, no shadow of marines, but another and all stuff, list to remake , i THINK]
[I also hope it will comes up to my birthday date that it's soon lol ! That would be a really good birthday present biggrin.gif]
[Oh and, i doN'T think this patch gonna change map makking..... (triggers, units sprites) concept)]

[That's all]
lol
Report, edit, etc...Posted by Yoshi da Sniper on 2005-02-08 at 22:58:13
QUOTE(devilesk @ Feb 7 2005, 01:49 AM)
I heard the new patch will disable all stacking, is that true?

BTW: who is that in dirty tank d  tongue.gif  lol jk unless you have an answer...
[right][snapback]140169[/snapback][/right]

Actually, they never really removed stacking in the first place. They disabled any hacks' ability to stack, but they left UMS makers with the ability to stack still (however, there was one way once known that no longer works).

Blizzard doesnt want to remove our mapping techniques, you see?
Report, edit, etc...Posted by Nozomu on 2005-02-08 at 23:40:29
QUOTE(Red2Blue)
Actually they could detect it,

tiles were supposed to be written with other tiles accenting the other tiles paired up, as it is supposed to be. There are always terrains that are on the left side, and terrains on the right side.

In effect tiles are SUPPOSED to be placed a certain way and they could detect that there are cerrtain terrains that are SUPPOSED to be together, they are paired together. Nowadays, we are using doodad terrains to place as tiles. These can be detected.

I have never seen the original editor place bogus terrain before NEVER. I read about the possible glitches of the original editor, and it said it was a 1/1000000 chance of a bogus terrain appearing. (bogus meaning, two terrains that are not supposed to be paired up.)

Ah, but that's the beauty of the ISOM section of a CHK file - it's required to tell the editor how to place terrain properly. But if the ISOM section is removed, StarEdit does place square terrain (actually it's more rectangular, but I think that's because of the brush size and shape rather than an inability to place squares individually). The moral is that without an ISOM section there is no way to detect which tiles are placed where. Even if Blizzard makes the presence of the ISOM section a requirement for StarCraft to run maps, we can get around it. You can place square terrain in SCMDraft and it keeps the ISOM section intact.

For your information, there is a way to place "bogus" terrain in regular StarEdit, no other editors are required. Here's an example: First, make a big batch of, say, Jungle terrain on the Jungle Tileset. Then, all in one click drag a straight wall of Temple terrain in the center of the Jungle area. Then go to your doodads and select the temple staircase, the one that allows units to walk up on top of Temple terrain. Maneuver it so that is made of fully green squares, and could be placed if you clicked. Then, without moving your mouse, press Ctrl-Z to undo the creation of the wall of Temple. The wall will disappear, but the doodad will still be placeable. Click to place it. It will look like nothing has happened, but don't worry. Press Ctrl-Z once to undo its invisible placement, and then Ctrl-Y to redo its placement. This time it actually shows up. And there you have it - you placed a temple staircase on Jungle terrain. Unfortunately, if you reopen the map in StarEdit it will say that there was an unplaceable doodad and restore it to just Jungle terrain. But if you do the trick, save, and play the map in StarCraft it will be there.

Who else knew about that trick?
Report, edit, etc...Posted by RexyRex on 2005-02-09 at 00:09:30
Me.
Known it since I knew how to make bunkers invisible by moving them tongue.gif...
Report, edit, etc...Posted by .{TM}. on 2005-02-09 at 00:29:10
wow, just think how many defense maps would be crushed if the new patch didnt let the bunkers shoot where they used 2 be.
Report, edit, etc...Posted by Deathknight on 2005-02-09 at 21:53:20
Just think of how many people that will adapt, or even care about crappy defence maps?
Next Page (2)