QUOTE(Red2Blue)
Actually they could detect it,
tiles were supposed to be written with other tiles accenting the other tiles paired up, as it is supposed to be. There are always terrains that are on the left side, and terrains on the right side.
In effect tiles are SUPPOSED to be placed a certain way and they could detect that there are cerrtain terrains that are SUPPOSED to be together, they are paired together. Nowadays, we are using doodad terrains to place as tiles. These can be detected.
I have never seen the original editor place bogus terrain before NEVER. I read about the possible glitches of the original editor, and it said it was a 1/1000000 chance of a bogus terrain appearing. (bogus meaning, two terrains that are not supposed to be paired up.)
Ah, but that's the beauty of the ISOM section of a CHK file - it's required to tell the editor how to place terrain properly. But if the ISOM section is removed, StarEdit
does place square terrain (actually it's more rectangular, but I think that's because of the brush size and shape rather than an inability to place squares individually). The moral is that without an ISOM section there is no way to detect which tiles are placed where. Even if Blizzard makes the presence of the ISOM section a requirement for StarCraft to run maps, we can get around it. You can place square terrain in SCMDraft and it keeps the ISOM section intact.
For your information, there
is a way to place "bogus" terrain in regular StarEdit, no other editors are required. Here's an example: First, make a big batch of, say, Jungle terrain on the Jungle Tileset. Then, all in one click drag a straight wall of Temple terrain in the center of the Jungle area. Then go to your doodads and select the temple staircase, the one that allows units to walk up on top of Temple terrain. Maneuver it so that is made of fully green squares, and could be placed if you clicked. Then, without moving your mouse, press Ctrl-Z to undo the creation of the wall of Temple. The wall will disappear, but the doodad will still be placeable. Click to place it. It will look like nothing has happened, but don't worry. Press Ctrl-Z once to undo its invisible placement, and then Ctrl-Y to redo its placement. This time it actually shows up. And there you have it - you placed a temple staircase on Jungle terrain. Unfortunately, if you reopen the map in StarEdit it will say that there was an unplaceable doodad and restore it to just Jungle terrain. But if you do the trick, save, and play the map in StarCraft it will be there.
Who else knew about that trick?