After playing the map, I have come to the conclusion that anyone that is on the bottom of the upper edge peices gets an advantage, but those who are next to the lower edge of the walls get vision blocked anyway. Basically, the upper parts of high dirt are one way look outs, while the lower parts make no lookouts. If that makes sense to anyone.
I also saw what I would consider the best part of that terrain, but you never included it in your screen shots. It reminds me of almost a new ramp to high dirt.

I hope people know what I'm talking about, because I can't show any shots of anything until next week.

[right][snapback]162983[/snapback][/right]
That is what i based it off of.. Very nice catch.
I like it, finally some nice terrain without sprites. would be perfect if you fix the lower corner.
Thank you.