QUOTE(Talrathis @ Mar 24 2005, 01:37 PM)
I've skimmed through it and it looks pretty good. I can't wait to try it out. More complex game = better game, despite the fact that there will be more 'newbies' because they don't understand how to play the map. If you need a tester just PM me.
I will later gather some ideas and post them here. Good luck with your map
(Couldn't resist using that smiley.. it just has that charm
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Thank you so much Talrathis, and I do mean it. Every tiny bit of these encouragement goes towards something. Yeah, the map will be pretty hard to understand. However, before you actually kill zombies, you can choose to undertake a hazard training course that will probably teach you how to aim, how things work, how to throw a grenade etc. I will enjoy doing that part
And of course Talrathis, any ideas will be seriously looked upon and considered.
Okay, sorry people for not updating for days, but I really can't be a two headed person, doing this and that at the same time. Today I was briefly talking to Baal about some ideas.
The problem is that I KNOW I will run out of locations. So therfore, Brim of Escape will have 2 maps to it. I probably will add a passward system that unlocks profiles from the first map. Whatever it contains, I will add new weapons in part 2 and also more exciting stuff in it
I decided to leave flamethrower and chainsaw in either Part 2 of the Expansion.
I did some terrain today, but not as much triggers. The reason is I spend 2-3 hours trying to fix a bug that is extremely critical. Now I still have around 300 triggers to revise and fix since I copied and pasted then edited faulty triggers. (which means I will have to fix the 300 triggers into good functioning triggers)
While testing with some preplaced units, I realised this game will be a little hard. I know some new players will complain about it, but once you get the hang of it, it'll be more fun
I also did do some extra triggers, which is the barrel system (which the explosion looks ugly right now) and some 'talking' triggers. The barrel system isn't really sophisticated but what it does is, it killed all units really close to it, and severely injures nearby units. You also lose virtual HP when you're close to it when it explodes.
About the speech triggers, unimportant units talk randomly.
Examples of what units may say:
Ally Civilian in Contaminated City (you can't order this player's units, they are not part of the 'squad')
1. "I thought this was the worse it could get"
2. "Please hell, don't leave me"
Ally Marine in Contaminated City (you can't order this player's units, they are not part of the 'squad')
1. "A sheperd must tend to his flock, especially when they have grown... unruly"
2. "Nice to see you, it's great knowing I won't die alone"
Enemy Marine
1. "Drop your weapons immediately or we shall abduct you with force"
2. "Requesting Backup!" - other enemy soldiers
3. "CNC commands you to report to base and receive prosecution"
4. "Prime Suspect Identified!"
5. "Take him down! Take him down"
Quite a few of other units will not have random speeches, as long as that they have something to do with the plot, they are owned by another player and say specific things.
I might post what you do in different levels later
I showed Baal a really cool concept today for a level.
Anticipation after all is everything
Thanks EVERYONE!
I'll add screenshots later.