QUOTE(m.r.bob @ May 26 2005, 07:44 PM)
My voice sounds horrible. And I like to keep my real life disconnected from the rest of my life.
I can help you by outlineing advanced triggers.
What spell system do you have in mind. I'll design it (but not code it) for you.
Also, learn to use SF or SCMdraft's triggering system. As any advanced map maker knows, xtra editor is super slow. I don't use it at all anymore.
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Yes I know, I just recently got scm draft (starforge doesnt work for some odd reason), the string editing system is great, and I'm trying to learn it as soon as quickly I can, which will probably slow down map production, but thats ok, so long as I get a better map in the end.
And as for the Spells, heres one I had in mind. I'm sure I could come up with how to do it myself, but since you probably know how to code it better then I do, please outline it for me.
The Zergling Horde - an alternate to the broodling drop.
When 'custom' points are at '100' and a player brings a civ to a beacon, creates '24' burrowed 'zerglings' at 'leader suit location' owned by a player who shall be known as "Spell Units," when summoned, they are imediately ordered to unburrow, and attack towards the direction of the Spell pointer(oberserver). This is a pretty simple idea, but if you think you would like to upgrade upon it, then by all means, please do.
Psi Bombs - This was originally just where 3 warbringers would be made and each would have a scarab in em. The delay time for when these things would be killed was too slow so the scarabs sticked around for too long before dieing, and if the player moved away fast enough, he could make the units permanent. I know how to fix that, but what I really wanted to achieve was just creating scarabs that would attack a target. I heard something about a junk yard dog script, but I dont quite remember how it works and what it works for. Anyway, so if you could, please tell me what I can do to fix this. All I really need are the 3 scarabs that attack, it doesnt matter if it counts towards the player or not.
Airstrike - 3 bombers will fly across the map via a beeline from point A to point B, making "bomb drop" effects every 1200 milliseconds or so, and everything under it will...well, dieing would be a good idea =P, basically, they'll be aimed at the spell pointer again, but when they get there, they turn around, and head back to their starting area, which is the computer Colony's (player 4) spaceport. I think I know how to do this also,
ADDITION:
O yes, not all spells will be focused on using the observer. Some will focus entirely on the area around the player's leading character. Others may focus on the leading characters of all the players. Some may even get really creative... here is a fun one I thought of.
Ambient Psionic Overcharge - when activated, this spell will last about 5-8 seconds or so(havent decided), but its effects are cool. Any unit that comes into range of the player's SEA(spell area of effect), will be killed instantly, so long as it's not a boss monster. Imagine the wonderful feeling of running through pouring hordes of zerg, with this big gap in their force wherever you went. Personally, I think that would look really cool and seem pretty fun to do =P. A relatively simple spell, not very creative, but it's definitely a fun and useful thing to have.